public void TestJson() { var rootDict = new Dictionary <string, EnvData>(); var envData = new EnvData(); var databaseStore = new Dictionary <string, long>(); databaseStore.Add("Team1", 1000); databaseStore.Add("Team2", 2000); envData.databaseStorage = databaseStore; var envData2 = new EnvData(); var databaseStore2 = new Dictionary <string, long>(); databaseStore2.Add("Team3", 4000); databaseStore2.Add("Team4", 5000); envData2.databaseStorage = databaseStore; rootDict.Add("Total_influx_storage", envData); rootDict.Add("Second env", envData2); var json = JsonConvert.SerializeObject(rootDict); Assert.True(true, json); }
//private static DeviceClient s_deviceClient; // The device connection string to authenticate the device with your IoT hub. // Using the Azure CLI: // az iot hub device-identity show-connection-string --hub-name {YourIoTHubName} --device-id MyDotnetDevice --output table //private readonly static string s_connectionString = "HostName=FreeDeviceHub.azure-devices.net;DeviceId=BMCSecurityBot;SharedAccessKey=bjwkcj0aJc9BBoAhHBN6nidx/s7VODUt90rQBP4GaXE="; //HostName=FreeDeviceHub.azure-devices.net;DeviceId=BMCSecurityBot;SharedAccessKey=bjwkcj0aJc9BBoAhHBN6nidx/s7VODUt90rQBP4GaXE= // Async method to send simulated telemetry /* * private static async void SendDeviceToCloudMessagesAsync(EnvData data) * { * var message = new Message(Encoding.ASCII.GetBytes(JsonConvert.SerializeObject(data))); * * // Add a custom application property to the message. * // An IoT hub can filter on these properties without access to the message body. * message.Properties.Add("temperatureAlert", (data.Temp > 40) ? "true" : "false"); * * // Send the telemetry message * await s_deviceClient.SendEventAsync(message); * Console.WriteLine("{0} > Sending message: {1}", DateTime.Now, "ok"); * * }*/ private void SendDeviceToCloudMessagesAsync(EnvData data) { var message = JsonConvert.SerializeObject(data);//Encoding.ASCII.GetBytes( PublishMessage(message); Console.WriteLine("{0} > Sending message: {1}", DateTime.Now, "ok"); }
//HostName=FreeDeviceHub.azure-devices.net;DeviceId=BMCSecurityBot;SharedAccessKey=bjwkcj0aJc9BBoAhHBN6nidx/s7VODUt90rQBP4GaXE= // Async method to send simulated telemetry private static async void SendDeviceToCloudMessagesAsync(EnvData data) { var message = new Message(Encoding.ASCII.GetBytes(JsonConvert.SerializeObject(data))); // Add a custom application property to the message. // An IoT hub can filter on these properties without access to the message body. message.Properties.Add("temperatureAlert", (data.Temp > 40) ? "true" : "false"); // Send the telemetry message await s_deviceClient.SendEventAsync(message); Console.WriteLine("{0} > Sending message: {1}", DateTime.Now, "ok"); }
private EnvData BuildData() { EnvData new_data = new EnvData(); new_data.IsAlive = isAlive; new_data.FoodX = foodDist; new_data.FoodZ = angle; new_data.Hp = health; new_data.Satiety = satiety; new_data.Reward = reward; return(new_data); }
internal static EnvData DeriveEnvironmentArgs(Assembly assembly, Log log) { EnvData ret = new EnvData(); ret.Final = typeof(SHARED); var x = assembly.Location.Split('\\'); var fileName = x[x.Length - 1]; var y = fileName.Split('.').ToList(); if (y.Count < 3) { return(ret); } y.RemoveAt(y.Count - 1); y.RemoveAt(0); ret.args = y; var z = Assembly.GetExecutingAssembly().GetTypes() .Where(type => typeof(Patchable).IsAssignableFrom(type)); var z3 = assembly.GetTypes() .Where(type => typeof(Patchable).IsAssignableFrom(type)); foreach (var z2 in z) { var name = z2.Name.ToLower(); if (y[0].ToLower() == name) { ret.Final = z2; return(ret); } } foreach (var z2 in z3) { var name = z2.Name.ToLower(); if (y[0].ToLower() == name) { ret.Final = z2; return(ret); } } return(ret); }
internal Action SendData(EnvData new_data) { Action action = _client.SendData(new_data); return(action); }
public AsteroidData(Buffer[] input_buffers, AsteroidMaterial[] input_materials, AsteroidObjectList[] input_object_lists, AsteroidObject action_controller, AsteroidObject score_keeper, int action_dim, Camera cam, Light[] lights, AsteroidConstraint[] constraints) { //Create buffers List <BufferData> bufferList = new List <BufferData>(); foreach (Buffer buf in input_buffers) { bufferList.Add(new BufferData(buf)); } buffers = bufferList.ToArray(); //Materials List <MatieralData> matList = new List <MatieralData>(); foreach (AsteroidMaterial mat in input_materials) { matList.Add(new MatieralData(mat)); } materials = matList.ToArray(); //Set up special objects SelectedObjectData sk = new SelectedObjectData("", 0); SelectedObjectData ac = new SelectedObjectData("", 0); //Create object list List <ModelData> modelList = new List <ModelData>(); List <ObjectData> objectList = new List <ObjectData>(); List <AsteroidObject> asteroidObjectList = new List <AsteroidObject>(); List <ObjectListData> objListList = new List <ObjectListData>(); foreach (AsteroidObjectList asteroid_object_list in input_object_lists) { //Create objects AsteroidObject[] asteroid_objects = asteroid_object_list.GetComponentsInChildren <AsteroidObject>(); List <SelectedObjectData> selected_objects = new List <SelectedObjectData>(); //Encode each object, each model, and also create a reference to it foreach (AsteroidObject obj in asteroid_objects) { int obj_id = objectList.Count; objectList.Add(new ObjectData(obj, obj_id)); asteroidObjectList.Add(obj); modelList.Add(new ModelData(obj.gameObject)); selected_objects.Add(new SelectedObjectData(obj.object_name, obj_id)); if (obj == action_controller) { ac = new SelectedObjectData(obj.object_name, obj_id); } if (obj == score_keeper) { sk = new SelectedObjectData(obj.object_name, obj_id); } } SelectedObjectData[] selected_objects_final = selected_objects.ToArray(); objListList.Add(new ObjectListData(asteroid_object_list, selected_objects_final)); } object_lists = objListList.ToArray(); models = modelList.ToArray(); objects = objectList.ToArray(); //Create lights List <LightData> lightList = new List <LightData>(); foreach (Light light in lights) { lightList.Add(new LightData(light)); } light_data = lightList.ToArray(); //Create constraints List <ConstraintData> constraintList = new List <ConstraintData>(); foreach (AsteroidConstraint constraint in constraints) { constraintList.Add(new ConstraintData(constraint, asteroidObjectList)); } constraint_data = constraintList.ToArray(); //Finally, do the config env_config = new EnvData(action_dim, sk, ac, cam); }