void EndPhase() { value = Enums.Phase.DrawPhase; PhaseSelector(); }
void MainPhase2() { value = Enums.Phase.Endphase; PhaseSelector(); }
void BattlePhase() { value = Enums.Phase.MainPhase2; PhaseSelector(); }
void MainPhase() { value = Enums.Phase.BattlePhase; PhaseSelector(); }
void StandbyPhase() { value = Enums.Phase.MainPhase1; PhaseSelector(); }
void DrawPhase() { value = Enums.Phase.Standby; PhaseSelector(); }