public KillPlayer(Player killer, Player killed, Enums.MeansOfDeath meansOfDeath) { this.Killer = killer; this.Killed = killed; this.MeansOfDeath = meansOfDeath; this.DescriptionMeansOfDeath = meansOfDeath.ToString(); }
public KillMeans(Enums.MeansOfDeath meansOfDeath, int count) { MeansOfDeath = meansOfDeath; DescriptionMeansOfDeath = meansOfDeath.ToString(); Count = count; }