private void Update() { if (anim.GetCurrentAnimatorStateInfo(0).IsName("idle")) { int random = Random.Range(0, 200); this.expression = Enums.Expression.Idle; if (random == 1) { this.expression = Enums.Expression.Smile; anim.Play("smile"); } else if (random == 2) { this.expression = Enums.Expression.Wink; anim.Play("wink"); } else if (random == 3) { this.expression = Enums.Expression.Wow; anim.Play("wow"); } } }
void Start() { this.anim = GetComponent <Animator>(); this.expression = Enums.Expression.Idle; }