Example #1
0
        public Character(List <Bitmap> sprites, Maze maze, Point position)
        {
            //constructor
            this.maze     = maze;
            this.position = position;
            this.sprites  = sprites;
            sprite        = sprites[0];

            direction = Enumdir.Up;
        }
 //when a new direction input has been detected it changes direction according to the latest keypress event.
 public void Changepacmandirection(Enumdir direction)
 {
     pacman.Direction = direction;
 }