/// <summary> /// Swap to the next defined TriState /// </summary> public void TriStateSwap() { if (CurrentTriState == EnumTriState.Any) { CurrentTriState = EnumTriState.On; } else if (CurrentTriState == EnumTriState.On) { CurrentTriState = EnumTriState.Off; } else { CurrentTriState = EnumTriState.Any; } }
public FilterTriStateBase(EnumTriState param = EnumTriState.Any) { CurrentTriState = param; }
public QuickFilterItem(EnumTriState param = EnumTriState.Any) : base(param) { QuickFilterHandType = QuickFilterHandTypeEnum.None; }