void OnGUI() { if (GUILayout.Button("Clear Save")) { PlayerPrefs.DeleteAll(); } GUILayout.Space(20); GUILayout.Label("Wagon ID:"); wagonID = GUILayout.TextField(wagonID); if (GUILayout.Button("Add Wagon")) { var wagon = GameManager.Instance.WagonData.FirstOrDefault(w => w.ID == wagonID); if (wagon != null) { FindObjectOfType <Vehicle>().AddWagon(SerialisationUtility.DeserialiseWagon(wagon)); } else { Debug.LogError("Cant find wagon for name: " + wagonID); } } if (GUILayout.Button("GenerateEnums")) { EnumGenerator.GenerateEnumFile(); } }