static EnumArt() { Kebab = new EnumArt("Kebab", 0, "Kebab", 16, 16, 0, 0); Aztec = new EnumArt("Aztec", 1, "Aztec", 16, 16, 16, 0); Alban = new EnumArt("Alban", 2, "Alban", 16, 16, 32, 0); Aztec2 = new EnumArt("Aztec2", 3, "Aztec2", 16, 16, 48, 0); Bomb = new EnumArt("Bomb", 4, "Bomb", 16, 16, 64, 0); Plant = new EnumArt("Plant", 5, "Plant", 16, 16, 80, 0); Wasteland = new EnumArt("Wasteland", 6, "Wasteland", 16, 16, 96, 0); Pool = new EnumArt("Pool", 7, "Pool", 32, 16, 0, 32); Courbet = new EnumArt("Courbet", 8, "Courbet", 32, 16, 32, 32); Sea = new EnumArt("Sea", 9, "Sea", 32, 16, 64, 32); Sunset = new EnumArt("Sunset", 10, "Sunset", 32, 16, 96, 32); Creebet = new EnumArt("Creebet", 11, "Creebet", 32, 16, 128, 32); Wanderer = new EnumArt("Wanderer", 12, "Wanderer", 16, 32, 0, 64); Graham = new EnumArt("Graham", 13, "Graham", 16, 32, 16, 64); Match = new EnumArt("Match", 14, "Match", 32, 32, 0, 128); Bust = new EnumArt("Bust", 15, "Bust", 32, 32, 32, 128); Stage = new EnumArt("Stage", 16, "Stage", 32, 32, 64, 128); Void = new EnumArt("Void", 17, "Void", 32, 32, 96, 128); SkullAndRoses = new EnumArt("SkullAndRoses", 18, "SkullAndRoses", 32, 32, 128, 128); Fighters = new EnumArt("Fighters", 19, "Fighters", 64, 32, 0, 96); Pointer = new EnumArt("Pointer", 20, "Pointer", 64, 64, 0, 192); Pigscene = new EnumArt("Pigscene", 21, "Pigscene", 64, 64, 64, 192); BurningSkull = new EnumArt("BurningSkull", 22, "BurningSkull", 64, 64, 128, 192); Skeleton = new EnumArt("Skeleton", 23, "Skeleton", 64, 48, 192, 64); DonkeyKong = new EnumArt("DonkeyKong", 24, "DonkeyKong", 64, 48, 192, 112); field_863_D = (new[] { Kebab, Aztec, Alban, Aztec2, Bomb, Plant, Wasteland, Pool, Courbet, Sea, Sunset, Creebet, Wanderer, Graham, Match, Bust, Stage, Void, SkullAndRoses, Fighters, Pointer, Pigscene, BurningSkull, Skeleton, DonkeyKong }); }