public void Generate(Enum.Itemtype item) { switch (item) { case Enum.Itemtype.Star: IItem star = new StarClass(Mygame, new Vector2(rectangle.X, rectangle.Y)); Mygame.World.AddItem(star); break; case Enum.Itemtype.GreenMushroom: IItem GreenMushroom = new GreenMushroomClass(Mygame, new Vector2(rectangle.X, rectangle.Y)); Mygame.World.AddItem(GreenMushroom); break; case Enum.Itemtype.RedMushroom: IItem RedMushroom = new RedMushroomClass(Mygame, new Vector2(rectangle.X, rectangle.Y)); Mygame.World.AddItem(RedMushroom); break; case Enum.Itemtype.Coin: IItem Coin = new CoinClass(Mygame, new Vector2(rectangle.X, rectangle.Y)); Mygame.World.AddItem(Coin); break; case Enum.Itemtype.Flower: IItem Flower = new FlowerClass(Mygame, new Vector2(rectangle.X, rectangle.Y)); Mygame.World.AddItem(Flower); break; } this.ItemNumber--; }
public QuestionBlockClass(SuperMario game, Vector2 position, Enum.Itemtype type) { this.Mygame = game; this.Sprite = new BlockQuestionSprite(Mygame.items); this.rectangle = new Rectangle((int)position.X, (int)position.Y, 32, 32); Itemtype = type; ItemNumber = 1; used = false; timer = 0; velosity = new Vector2(0, -4); acceleration = new Vector2(0, 1); }
public HiddenBlockClass(SuperMario game, Vector2 position) { this.Mygame = game; this.Sprite = new HiddenBlockSprite(Mygame.blocks); this.rectangle = new Rectangle((int)position.X, (int)position.Y, 32, 32); Itemtype = Enum.Itemtype.GreenMushroom; ItemNumber = 1; used = false; timer = 0; velosity = new Vector2(0, -4); acceleration = new Vector2(0, 1); }
public BrickWithItemsClass(SuperMario game, Vector2 position, Enum.Itemtype type) { this.Mygame = game; this.Sprite = new FloatingBrickSprite(Mygame.blocks); this.rectangle = new Rectangle((int)position.X, (int)position.Y, 32, 32); Itemtype = type; if (Itemtype.Equals(Enum.Itemtype.Star)) { ItemNumber = 1; } else if (Itemtype.Equals(Enum.Itemtype.Coin)) { ItemNumber = 6; } used = false; timer = 0; velosity = new Vector2(0, -4); acceleration = new Vector2(0, 1); }
public void Loader(string fileName) { XmlReader reader = XmlReader.Create(fileName); while (reader.Read()) { if ((reader.NodeType == XmlNodeType.Element) && (reader.Name == "floorBlock")) { if (reader.HasAttributes) { position.X = Int32.Parse(reader.GetAttribute("x")); position.Y = Int32.Parse(reader.GetAttribute("y")); level.BlockList.Add(new FloorBrickClass(game, position)); } } else if ((reader.NodeType == XmlNodeType.Element) && (reader.Name == "stairBlock")) { if (reader.HasAttributes) { position.X = Int32.Parse(reader.GetAttribute("x")); position.Y = Int32.Parse(reader.GetAttribute("y")); level.BlockList.Add(new StairBlockClass(game, position)); } } else if ((reader.NodeType == XmlNodeType.Element) && (reader.Name == "questionBlock")) { if (reader.HasAttributes) { position.X = Int32.Parse(reader.GetAttribute("x")); position.Y = Int32.Parse(reader.GetAttribute("y")); string itemType = reader.GetAttribute("item"); if (itemType == "coin") { type = Enum.Itemtype.Coin; } else if (itemType == "flower") { type = Enum.Itemtype.Flower; } else if (itemType == "redMushroom") { type = Enum.Itemtype.RedMushroom; } else if (itemType == "greenMushroom") { type = Enum.Itemtype.GreenMushroom; } else if (itemType == "star") { type = Enum.Itemtype.Star; } } level.BlockList.Add(new QuestionBlockClass(game, position, type)); } else if ((reader.NodeType == XmlNodeType.Element) && (reader.Name == "brickWithItem")) { if (reader.HasAttributes) { position.X = Int32.Parse(reader.GetAttribute("x")); position.Y = Int32.Parse(reader.GetAttribute("y")); string itemType = reader.GetAttribute("item"); if (itemType == "coin") { type = Enum.Itemtype.Coin; } else if (itemType == "flower") { type = Enum.Itemtype.Flower; } else if (itemType == "redMushroom") { type = Enum.Itemtype.RedMushroom; } else if (itemType == "greenMushroom") { type = Enum.Itemtype.GreenMushroom; } else if (itemType == "star") { type = Enum.Itemtype.Star; } level.BlockList.Add(new BrickWithItemsClass(game, position, type)); } } else if ((reader.NodeType == XmlNodeType.Element) && (reader.Name == "brick")) { if (reader.HasAttributes) { position.X = Int32.Parse(reader.GetAttribute("x")); position.Y = Int32.Parse(reader.GetAttribute("y")); level.BlockList.Add(new BrickClass(game, position)); } } else if ((reader.NodeType == XmlNodeType.Element) && (reader.Name == "hiddenBlock")) { if (reader.HasAttributes) { position.X = Int32.Parse(reader.GetAttribute("x")); position.Y = Int32.Parse(reader.GetAttribute("y")); level.BlockList.Add(new HiddenBlockClass(game, position)); } } else if ((reader.NodeType == XmlNodeType.Element) && (reader.Name == "usedBlock")) { if (reader.HasAttributes) { position.X = Int32.Parse(reader.GetAttribute("x")); position.Y = Int32.Parse(reader.GetAttribute("y")); level.BlockList.Add(new UsedBrickClass(game, position)); } } else if ((reader.NodeType == XmlNodeType.Element) && (reader.Name == "pipe")) { if (reader.HasAttributes) { position.X = Int32.Parse(reader.GetAttribute("x")); position.Y = Int32.Parse(reader.GetAttribute("y")); level.BlockList.Add(new PipeClass(game, position)); } } else if ((reader.NodeType == XmlNodeType.Element) && (reader.Name == "mediumPipe")) { if (reader.HasAttributes) { position.X = Int32.Parse(reader.GetAttribute("x")); position.Y = Int32.Parse(reader.GetAttribute("y")); level.BlockList.Add(new MediumPipeClass(game, position)); } } else if ((reader.NodeType == XmlNodeType.Element) && (reader.Name == "highPipe")) { if (reader.HasAttributes) { position.X = Int32.Parse(reader.GetAttribute("x")); position.Y = Int32.Parse(reader.GetAttribute("y")); level.BlockList.Add(new HighPipeClass(game, position)); } } else if ((reader.NodeType == XmlNodeType.Element) && (reader.Name == "penetrablePipe")) { if (reader.HasAttributes) { position.X = Int32.Parse(reader.GetAttribute("x")); position.Y = Int32.Parse(reader.GetAttribute("y")); level.BlockList.Add(new PenetrablePipeClass(game, position)); } } else if ((reader.NodeType == XmlNodeType.Element) && (reader.Name == "flagpole")) { if (reader.HasAttributes) { position.X = Int32.Parse(reader.GetAttribute("x")); position.Y = Int32.Parse(reader.GetAttribute("y")); level.BlockList.Add(new FlagpoleClass(game, position)); } } else if ((reader.NodeType == XmlNodeType.Element) && (reader.Name == "castle")) { if (reader.HasAttributes) { position.X = Int32.Parse(reader.GetAttribute("x")); position.Y = Int32.Parse(reader.GetAttribute("y")); level.BlockList.Add(new CastleClass(game, position)); } } else if ((reader.NodeType == XmlNodeType.Element) && (reader.Name == "goomba")) { if (reader.HasAttributes) { position.X = Int32.Parse(reader.GetAttribute("x")); position.Y = Int32.Parse(reader.GetAttribute("y")); level.EnemyList.Add(new GoombaClass(game, position)); } } else if ((reader.NodeType == XmlNodeType.Element) && (reader.Name == "koopa")) { if (reader.HasAttributes) { position.X = Int32.Parse(reader.GetAttribute("x")); position.Y = Int32.Parse(reader.GetAttribute("y")); level.EnemyList.Add(new KoopaClass(game, position)); } } else if ((reader.NodeType == XmlNodeType.Element) && (reader.Name == "flower")) { if (reader.HasAttributes) { position.X = Int32.Parse(reader.GetAttribute("x")); position.Y = Int32.Parse(reader.GetAttribute("y")); level.ItemList.Add(new FlowerClass(game, position)); } } else if ((reader.NodeType == XmlNodeType.Element) && (reader.Name == "coin")) { if (reader.HasAttributes) { position.X = Int32.Parse(reader.GetAttribute("x")); position.Y = Int32.Parse(reader.GetAttribute("y")); level.ItemList.Add(new CoinClass(game, position)); } } else if ((reader.NodeType == XmlNodeType.Element) && (reader.Name == "redMushroom")) { if (reader.HasAttributes) { position.X = Int32.Parse(reader.GetAttribute("x")); position.Y = Int32.Parse(reader.GetAttribute("y")); level.ItemList.Add(new RedMushroomClass(game, position)); } } else if ((reader.NodeType == XmlNodeType.Element) && (reader.Name == "greenMushroom")) { if (reader.HasAttributes) { position.X = Int32.Parse(reader.GetAttribute("x")); position.Y = Int32.Parse(reader.GetAttribute("y")); level.ItemList.Add(new GreenMushroomClass(game, position)); } } else if ((reader.NodeType == XmlNodeType.Element) && (reader.Name == "star")) { if (reader.HasAttributes) { position.X = Int32.Parse(reader.GetAttribute("x")); position.Y = Int32.Parse(reader.GetAttribute("y")); level.ItemList.Add(new StarClass(game, position)); } } else if ((reader.NodeType == XmlNodeType.Element) && (reader.Name == "cloud")) { if (reader.HasAttributes) { position.X = Int32.Parse(reader.GetAttribute("x")); position.Y = Int32.Parse(reader.GetAttribute("y")); level.BackgroundList.Add(new CloudClass(game, position)); } } else if ((reader.NodeType == XmlNodeType.Element) && (reader.Name == "tripleCloud")) { if (reader.HasAttributes) { position.X = Int32.Parse(reader.GetAttribute("x")); position.Y = Int32.Parse(reader.GetAttribute("y")); level.BackgroundList.Add(new TripleCloudsClass(game, position)); } } else if ((reader.NodeType == XmlNodeType.Element) && (reader.Name == "bush")) { if (reader.HasAttributes) { position.X = Int32.Parse(reader.GetAttribute("x")); position.Y = Int32.Parse(reader.GetAttribute("y")); level.BackgroundList.Add(new BushClass(game, position)); } } else if ((reader.NodeType == XmlNodeType.Element) && (reader.Name == "smallBush")) { if (reader.HasAttributes) { position.X = Int32.Parse(reader.GetAttribute("x")); position.Y = Int32.Parse(reader.GetAttribute("y")); level.BackgroundList.Add(new SmallBushClass(game, position)); } } else if ((reader.NodeType == XmlNodeType.Element) && (reader.Name == "smallMountain")) { if (reader.HasAttributes) { position.X = Int32.Parse(reader.GetAttribute("x")); position.Y = Int32.Parse(reader.GetAttribute("y")); level.BackgroundList.Add(new SmallMountainClass(game, position)); } } else if ((reader.NodeType == XmlNodeType.Element) && (reader.Name == "bigMountain")) { if (reader.HasAttributes) { position.X = Int32.Parse(reader.GetAttribute("x")); position.Y = Int32.Parse(reader.GetAttribute("y")); level.BackgroundList.Add(new BigMountainClass(game, position)); } } else if ((reader.NodeType == XmlNodeType.Element) && (reader.Name == "undergroundFloor")) { if (reader.HasAttributes) { position.X = Int32.Parse(reader.GetAttribute("x")); position.Y = Int32.Parse(reader.GetAttribute("y")); level.BlockList.Add(new UndergroundFloorClass(game, position)); } } else if ((reader.NodeType == XmlNodeType.Element) && (reader.Name == "undergroundBrick")) { if (reader.HasAttributes) { position.X = Int32.Parse(reader.GetAttribute("x")); position.Y = Int32.Parse(reader.GetAttribute("y")); level.BlockList.Add(new UndergroundBrickClass(game, position)); } } else if ((reader.NodeType == XmlNodeType.Element) && (reader.Name == "undergroundPipe")) { if (reader.HasAttributes) { position.X = Int32.Parse(reader.GetAttribute("x")); position.Y = Int32.Parse(reader.GetAttribute("y")); level.BlockList.Add(new UndergroundPipeClass(game, position)); } } else if ((reader.NodeType == XmlNodeType.Element) && (reader.Name == "undergroundPipe2")) { if (reader.HasAttributes) { position.X = Int32.Parse(reader.GetAttribute("x")); position.Y = Int32.Parse(reader.GetAttribute("y")); level.BlockList.Add(new UndergroundPipe2Class(game, position)); } } else if ((reader.NodeType == XmlNodeType.Element) && (reader.Name == "staticCoin")) { if (reader.HasAttributes) { position.X = Int32.Parse(reader.GetAttribute("x")); position.Y = Int32.Parse(reader.GetAttribute("y")); level.ItemList.Add(new StaticCoinClass(game, position)); } } else if ((reader.NodeType == XmlNodeType.Element) && (reader.Name == "whiteBlock")) { if (reader.HasAttributes) { position.X = Int32.Parse(reader.GetAttribute("x")); position.Y = Int32.Parse(reader.GetAttribute("y")); level.BlockList.Add(new Level1_4BlockClass(game, position)); } } else if ((reader.NodeType == XmlNodeType.Element) && (reader.Name == "magma1")) { if (reader.HasAttributes) { position.X = Int32.Parse(reader.GetAttribute("x")); position.Y = Int32.Parse(reader.GetAttribute("y")); level.BlockList.Add(new Level1_4MagmaClass(game, position)); } } else if ((reader.NodeType == XmlNodeType.Element) && (reader.Name == "magma2")) { if (reader.HasAttributes) { position.X = Int32.Parse(reader.GetAttribute("x")); position.Y = Int32.Parse(reader.GetAttribute("y")); level.BlockList.Add(new Level1_4Magma2Class(game, position)); } } else if ((reader.NodeType == XmlNodeType.Element) && (reader.Name == "magma3")) { if (reader.HasAttributes) { position.X = Int32.Parse(reader.GetAttribute("x")); position.Y = Int32.Parse(reader.GetAttribute("y")); level.BlockList.Add(new Level1_4Magma3Class(game, position)); } } else if ((reader.NodeType == XmlNodeType.Element) && (reader.Name == "magma4")) { if (reader.HasAttributes) { position.X = Int32.Parse(reader.GetAttribute("x")); position.Y = Int32.Parse(reader.GetAttribute("y")); level.BlockList.Add(new Level1_4Magma4Class(game, position)); } } else if ((reader.NodeType == XmlNodeType.Element) && (reader.Name == "bridge")) { if (reader.HasAttributes) { position.X = Int32.Parse(reader.GetAttribute("x")); position.Y = Int32.Parse(reader.GetAttribute("y")); level.BlockList.Add(new Level1_4Bridge1Class(game, position)); } } else if ((reader.NodeType == XmlNodeType.Element) && (reader.Name == "bridge2")) { if (reader.HasAttributes) { position.X = Int32.Parse(reader.GetAttribute("x")); position.Y = Int32.Parse(reader.GetAttribute("y")); level.BlockList.Add(new Level1_4Bridge2Class(game, position)); } } else if ((reader.NodeType == XmlNodeType.Element) && (reader.Name == "slope")) { if (reader.HasAttributes) { position.X = Int32.Parse(reader.GetAttribute("x")); position.Y = Int32.Parse(reader.GetAttribute("y")); level.BlockList.Add(new Level1_4SlopeClass(game, position)); } } else if ((reader.NodeType == XmlNodeType.Element) && (reader.Name == "whiteUsedBlock")) { if (reader.HasAttributes) { position.X = Int32.Parse(reader.GetAttribute("x")); position.Y = Int32.Parse(reader.GetAttribute("y")); level.BlockList.Add(new Level1_4UsedBlockClass(game, position)); } } else if ((reader.NodeType == XmlNodeType.Element) && (reader.Name == "floatingBoard")) { if (reader.HasAttributes) { position.X = Int32.Parse(reader.GetAttribute("x")); position.Y = Int32.Parse(reader.GetAttribute("y")); level.BlockList.Add(new Level1_4FloatingBoardClass(game, position)); } } else if ((reader.NodeType == XmlNodeType.Element) && (reader.Name == "fireball")) { if (reader.HasAttributes) { position.X = Int32.Parse(reader.GetAttribute("x")); position.Y = Int32.Parse(reader.GetAttribute("y")); level.FireList.Add(new Level1_4FireballClass(game, position)); } } else if ((reader.NodeType == XmlNodeType.Element) && (reader.Name == "upFire")) { if (reader.HasAttributes) { position.X = Int32.Parse(reader.GetAttribute("x")); position.Y = Int32.Parse(reader.GetAttribute("y")); level.FireList.Add(new Level1_4UpFireClass(game, position)); } } else if ((reader.NodeType == XmlNodeType.Element) && (reader.Name == "fire")) { if (reader.HasAttributes) { position.X = Int32.Parse(reader.GetAttribute("x")); position.Y = Int32.Parse(reader.GetAttribute("y")); level.FireList.Add(new Level1_4FireClass(game, position)); } } else if ((reader.NodeType == XmlNodeType.Element) && (reader.Name == "axe")) { if (reader.HasAttributes) { position.X = Int32.Parse(reader.GetAttribute("x")); position.Y = Int32.Parse(reader.GetAttribute("y")); level.ItemList.Add(new Level1_4AxeClass(game, position)); } } else if ((reader.NodeType == XmlNodeType.Element) && (reader.Name == "bowser")) { if (reader.HasAttributes) { position.X = Int32.Parse(reader.GetAttribute("x")); position.Y = Int32.Parse(reader.GetAttribute("y")); level.EnemyList.Add(new BowserClass(game, position)); } } } }