public void Initialize(float moveValue, GameObject attachParentObject, int baggageValue) { MoveValue = moveValue; IsDrag = false; AttachParentObject = attachParentObject; BaggageValue = baggageValue; int type = UnityEngine.Random.Range(0, (int)Enum.BaggageType.Max); Type = (Enum.BaggageType)type; if (Type == Enum.BaggageType.One) { BgImage.color = Color.red; } else if (Type == Enum.BaggageType.Two) { BgImage.color = Color.green; } else if (Type == Enum.BaggageType.Three) { BgImage.color = Color.blue; } else if (Type == Enum.BaggageType.Four) { BgImage.color = Color.yellow; } //gameObject.transform.localPosition = new Vector3(-500f, 0f, 0f); gameObject.transform.localPosition = Vector3.zero; gameObject.transform.localScale = Vector3.one; }
public void Initialize(Enum.BaggageType type) { BaggageType = type; MaxBaggageCapacityText.text = MaxBaggageCapacity.ToString(); UpdateCurrentBaggageCapacityText(CurrentBaggageCapacity); IsMove = false; FilterImageObject.transform.localScale = new Vector3(1f, 0f, 1f); }