public static List <ClassInfo> GetSequenceConditions(MEGame game) { List <ClassInfo> classes = UnrealObjectInfo.GetNonAbstractDerivedClassesOf(SequenceConditionName, game); if (game == MEGame.ME2) { return(classes.Where(info => EntryImporter.CanImport(info, MEGame.ME2)).ToList()); } return(classes); }