Example #1
0
    /// <summary>
    /// Create a new drop for this item
    /// </summary>
    public static Entity_DroppedItem NewObj(ItemStack Item, Vector3 WorldLocation, Vector3 FlingForce)
    {
        Entity_DroppedItem baseEnt = Resources.Load <Entity_DroppedItem>("Entities/Dropped Item Prefab");

        Entity_DroppedItem drop = Instantiate(baseEnt);

        drop.transform.position = WorldLocation;
        drop.mPickupCooldown    = 2.0f;
        drop.mItem = Item;

        drop.GetComponent <Rigidbody>().AddForce(FlingForce);
        return(drop);
    }
Example #2
0
    void Update()
    {
        if (mPickupCooldown > 0)
        {
            mPickupCooldown -= Time.deltaTime;
            if (mPickupCooldown < 0)
            {
                mPickupCooldown = 0;
            }
        }


        bool invOpen = MenuController.Main.bIsInventoryOpen;


        // If different state, update visibility
        if (invOpen != bIsInventoryOpen)
        {
            bIsInventoryOpen        = invOpen;
            mItemDisplay.bIsVisible = bIsInventoryOpen;
        }

        // Move cursor to mouse position
        if (bIsInventoryOpen)
        {
            transform.position = Input.mousePosition;


            Entity_Player player = Entity_Player.Main;

            if (Input.GetKeyDown(KeyCode.Mouse0))
            {
                if (CurrentSlot != null)
                {
                    CurrentSlot.OnPrimaryClick(this);
                }

                // Drop whole stack
                else
                {
                    if (mCurrentItem.mType != ItemType.None)
                    {
                        // Throw item
                        Entity_DroppedItem.NewObj(
                            mCurrentItem,
                            player.transform.position,
                            new Vector3(200 * (player.mMovement.bIsFacingRight ? 1 : -1), 100, Random.Range(-50, 50))
                            );

                        mCurrentItem = new ItemStack(0);
                    }
                }
            }

            if (Input.GetKey(KeyCode.Mouse1))
            {
                if (mPickupCooldown == 0)
                {
                    // Increase the pickup speed steadily
                    mPickupCooldown        = mPickupCooldownAmount;
                    mPickupCooldownAmount -= 0.7f * Time.deltaTime;
                    if (mPickupCooldownAmount < 0.005f)
                    {
                        mPickupCooldownAmount = 0.005f;
                    }

                    if (CurrentSlot != null)
                    {
                        CurrentSlot.OnSecondaryClick(this);
                    }

                    // Drop 1 item
                    else
                    {
                        ItemStack item = mCurrentItem;

                        if (item.mType != ItemType.None)
                        {
                            // Throw item
                            Entity_DroppedItem.NewObj(
                                new ItemStack(item.mItemID, 1),
                                player.transform.position,
                                new Vector3(200 * (player.mMovement.bIsFacingRight ? 1 : -1), 100, Random.Range(-50, 50))
                                );

                            // If empty, replace hand with nothing
                            if (--item.mItemCount == 0)
                            {
                                item = new ItemStack(0);
                            }

                            mCurrentItem = item;
                        }
                    }
                }
            }
            else
            {
                mPickupCooldownAmount = 0.15f;
            }
        }
    }