Example #1
0
 void Awake()
 {
     inputState     = GetComponent <InputState>();
     walkBehavior   = GetComponent <EntityWalk>();
     crouchBehavior = GetComponent <EntityCrouch>();
     animator       = GetComponent <Animator>();
     collisionState = GetComponent <CollisionState>();
 }
Example #2
0
    public void SetReady(bool ready, bool isFromCharacterSelection = false)
    {
        IsReady = ready;

        if (isFromCharacterSelection)
        {
            return;
        }

        EntityWalk = gameObject.AddComponent <EntityWalk>();
    }
Example #3
0
 private void Awake()
 {
     _EntityWalk = gameObject.AddComponent <EntityWalk>();
 }
Example #4
0
 public void SetReady(bool ready)
 {
     IsReady     = ready;
     _EntityWalk = gameObject.AddComponent <EntityWalk>();
 }