void Awake() { inputState = GetComponent <InputState>(); walkBehavior = GetComponent <EntityWalk>(); crouchBehavior = GetComponent <EntityCrouch>(); animator = GetComponent <Animator>(); collisionState = GetComponent <CollisionState>(); }
public void SetReady(bool ready, bool isFromCharacterSelection = false) { IsReady = ready; if (isFromCharacterSelection) { return; } EntityWalk = gameObject.AddComponent <EntityWalk>(); }
private void Awake() { _EntityWalk = gameObject.AddComponent <EntityWalk>(); }
public void SetReady(bool ready) { IsReady = ready; _EntityWalk = gameObject.AddComponent <EntityWalk>(); }