void LevelCheck()
 {
     if (currentLvl >= levelStats.Count)
     {
         return;
     }
     if (currentExperiencePoints >= levelStats[currentLvl].requiredEXP)
     {
         currentExperiencePoints -= levelStats[currentLvl].requiredEXP;
         currentLvl += 1;
         variables.LevelUpStats(levelStats[currentLvl].stats);
         LevelCheck();
     }
 }