Example #1
0
    /// <summary>
    /// 是否可通行判断
    /// </summary>
    /// <param name="edge_x"></param>
    /// <param name="edge_y"></param>
    /// <param name="destroy_wall">墙默认是不可通行的,如果可摧毁则认为墙可通行。 </param>
    /// <param name="whiteList">白名单列表,该列表中的对象不阻挡通行。</param>
    /// <returns></returns>
    public bool IsPassable(int edge_x, int edge_y, bool destroy_wall = false, Dictionary <TileEntity, bool> whiteList = null)
    {
        int entity_id = m_routeMap[edge_x, edge_y].EntityID;

        if (entity_id != 0)
        {
            //  连接器的情况下(是否通行根据墙标记确定)
            if (entity_id == m_wallLinkerId)
            {
                return(destroy_wall);
            }

            TileEntity entity = m_entityHash[entity_id];
            Assert.Should(entity != null);

            //  白名单中的对象可通行
            if (whiteList != null && whiteList.ContainsKey(entity))
            {
                return(true);
            }

            if (destroy_wall)
            {
                if (entity.entityType != EntityType.Wall && EntityTypeUtil.IsAnyBlockage(entity.entityType))
                {
                    return(false);
                }
            }
            else
            {
                if (EntityTypeUtil.IsAnyBlockage(entity.entityType))
                {
                    return(false);
                }
            }
        }
        return(true);
    }