private void OnEntityRequested(object sender, EntityRequestArgs e) { if (e.type == typeof(Trail)) { engine.LoadEntity <Trail>(e.Texture, e.Position); } else if (e.type == typeof(Ice)) { engine.LoadEntity <Ice>(e.Texture, e.Position); } else { engine.LoadEntity <Wall>(e.Texture, e.Position); } }
private void OnEntityRequested(object sender, EntityRequestArgs e) { engine.LoadEntity <BrownPath>(e.Texture, e.Position); }