public static float GetRelationshipFromTag(EntityRelationshipTag tag)
    {
        switch (tag)
        {
        case EntityRelationshipTag.Enemy:
            return(0);

        case EntityRelationshipTag.Family:
            return(1);

        case EntityRelationshipTag.Friendly:
            return(0.7f);

        case EntityRelationshipTag.Neutral:
            return(0.5f);
        }
        return(0.5f);
    }
 public void SetRelationshipTag(Entity entity, EntityRelationshipTag tag)
 {
     if (!entity.IsFixed)
     {
         Debug.LogError("[EntityRelationship] Relationship tags can only be set for fixed entities");
         return;
     }
     //Check if the entity is already known.
     //Set the tag
     if (EntityRelationshipTags.ContainsKey(entity.ID))
     {
         EntityRelationshipTags[entity.ID] = tag;
     }
     else
     {
         EntityRelationshipTags.Add(entity.ID, tag);
     }
     //Set the relationship value based on this tag
     SetEntityRelationship(entity, GetRelationshipFromTag(tag));
 }