void DoSpawn(Vector3 P, Vector3 dir) { Vector3 vector; if (this._spawnOnFloor && PhysicsUtility.GetFloorPoint(P, 20f, 50f, this._floorLayer, out vector)) { P.y = vector.y; } Vector3 vector2 = P + this._playerEnt.transform.localPosition; GameObject gameObject = Object.Instantiate <GameObject>(this._playerCamera, vector2 + this._playerCamera.transform.localPosition, this._playerCamera.transform.localRotation); gameObject.transform.localScale = this._playerCamera.transform.localScale; gameObject.name = this._playerCamera.name; CameraContainer component = gameObject.GetComponent <CameraContainer>(); component.Init(this._playerCamera); Entity entity = Object.Instantiate <Entity>(this._playerEnt, vector2, base.transform.rotation); entity.name = this._playerEnt.name; if (component != null) { RoomSwitchable componentInChildren = entity.GetComponentInChildren <RoomSwitchable>(); if (componentInChildren != null) { componentInChildren.SetLevelCamera(component); } } if (this._playerGraphics != null) { GameObject gameObject2 = Object.Instantiate <GameObject>(this._playerGraphics, entity.transform.position + this._playerGraphics.transform.localPosition, this._playerGraphics.transform.localRotation); gameObject2.transform.parent = entity.transform; gameObject2.transform.localScale = this._playerGraphics.transform.localScale; gameObject2.name = this._playerGraphics.name; } entity.Init(); entity.TurnTo(dir, 0f); FollowTransform componentInChildren2 = gameObject.GetComponentInChildren <FollowTransform>(); if (componentInChildren2 != null) { componentInChildren2.SetTarget(entity.transform); } LevelCamera componentInChildren3 = gameObject.GetComponentInChildren <LevelCamera>(); if (componentInChildren3 != null) { LevelRoom roomForPosition = LevelRoom.GetRoomForPosition(entity.WorldTracePosition, null); if (roomForPosition != null) { componentInChildren3.SetRoom(roomForPosition); roomForPosition.SetImportantPoint(vector2); LevelRoom.SetCurrentActiveRoom(roomForPosition, false); } } PlayerController controller = ControllerFactory.Instance.GetController <PlayerController>(this._controller); controller.ControlEntity(entity); controller.name = this._controller.name; entity.Activate(); if (this._varOverrider != null) { this._varOverrider.Apply(entity); } EntityHUD componentInChildren4 = gameObject.GetComponentInChildren <EntityHUD>(); if (componentInChildren4 != null) { componentInChildren4.Observe(entity, controller); } EntityObjectAttacher.Attacher attacher = null; EntityObjectAttacher component2 = base.GetComponent <EntityObjectAttacher>(); if (component2 != null) { attacher = component2.GetAttacher(); } EntityObjectAttacher.AttachTag attachTag = null; if (attacher != null) { attachTag = attacher.Attach(entity); } PlayerRespawner playerRespawner; if (this._respawner != null) { playerRespawner = Object.Instantiate <PlayerRespawner>(this._respawner); playerRespawner.name = this._respawner.name; } else { GameObject gameObject3 = new GameObject("PlayerRespawer"); playerRespawner = gameObject3.AddComponent <PlayerRespawner>(); } playerRespawner.Init(entity, controller, componentInChildren3, componentInChildren2, componentInChildren4, this._gameSaver, attacher, attachTag, this._varOverrider, P, dir); VarHelper.PlayerObj = entity.gameObject; // Store reference to player obj PlayerSpawner.OnSpawnedFunc onSpawnedFunc = PlayerSpawner.onSpawned; PlayerSpawner.onSpawned = null; if (onSpawnedFunc != null) { onSpawnedFunc(entity, gameObject, controller); } EventListener.PlayerSpawn(false); // Invoke custom event Object.Destroy(base.gameObject); }
public static Entity MakeNewEntity(Vector3 P, Entity prefab, AIController controller, EntityObjectAttacher attacher) { Entity entity = EntityFactory.Instance.GetEntity(prefab, null, P); if (controller != null) { controller.ControlEntity(entity); } if (attacher != null) { attacher.GetAttacher().Attach(entity); } return(entity); }