Example #1
0
        public void Contains_Should_return_weither_an_entity_is_in_or_not()
        {
            using World world = new();

            Entity entity = world.CreateEntity();

            using EntityMultiMap <int> map = world.GetEntities().AsMultiMap <int>();

            Check.That(map.Contains(entity)).IsFalse();

            entity.Set(42);
            world.CreateEntity().Set(42);

            Check.That(map.Contains(entity)).IsTrue();

            entity.Disable <int>();

            Check.That(map.Contains(entity)).IsFalse();

            entity.Enable <int>();

            Check.That(map.Contains(entity)).IsTrue();

            entity.Remove <int>();

            Check.That(map.Contains(entity)).IsFalse();
        }
Example #2
0
        public void Should_behave_correctly_when_key_changed()
        {
            using World world = new World();

            using EntityMultiMap <int> map = world.GetEntities().AsMultiMap <int>();

            Entity entity = world.CreateEntity();

            entity.Set(42);

            Check.That(map.TryGetEntities(42, out ReadOnlySpan <Entity> result)).IsTrue();
            Check.That(result.ToArray()).ContainsExactly(entity);

            entity.Set(1337);

            Check.That(map.TryGetEntities(42, out result)).IsFalse();
            Check.That(map.TryGetEntities(1337, out result)).IsTrue();
            Check.That(result.ToArray()).ContainsExactly(entity);

            entity.Get <int>() = 42;
            entity.NotifyChanged <int>();

            Check.That(map.TryGetEntities(1337, out result)).IsFalse();
            Check.That(map.TryGetEntities(42, out result)).IsTrue();
            Check.That(result.ToArray()).ContainsExactly(entity);
        }
Example #3
0
        public void Keys_Should_return_keys()
        {
            using World world = new World();

            using EntityMultiMap <int> map = world.GetEntities().AsMultiMap <int>();

            Entity entity = world.CreateEntity();

            entity.Set(42);

            Check.That(map.Keys as IEnumerable).ContainsExactly(42);

            entity.Remove <int>();

            Check.That(map.Keys).IsEmpty();

            entity.Set(42);

            using IEnumerator <int> enumerator = (map.Keys as IEnumerable <int>)?.GetEnumerator();

            Check.That(enumerator.MoveNext()).IsTrue();
            Check.That(enumerator.Current).IsEqualTo(42);

            enumerator.Reset();

            Check.That(enumerator.MoveNext()).IsTrue();
            Check.That(enumerator.Current).IsEqualTo(42);
        }
Example #4
0
        public void TryGetEntities_Should_return_weither_a_key_is_in_or_not()
        {
            using World world = new World();

            using EntityMultiMap <int> map = world.GetEntities().AsMultiMap <int>();

            Entity entity = world.CreateEntity();

            Check.That(map.TryGetEntities(42, out ReadOnlySpan <Entity> result)).IsFalse();

            entity.Set(42);

            Check.That(map.TryGetEntities(42, out result)).IsTrue();
            Check.That(result.ToArray()).ContainsExactly(entity);

            entity.Disable <int>();

            Check.That(map.TryGetEntities(42, out result)).IsFalse();

            entity.Enable <int>();

            Check.That(map.TryGetEntities(42, out result)).IsTrue();
            Check.That(result.ToArray()).ContainsExactly(entity);

            entity.Remove <int>();

            Check.That(map.TryGetEntities(42, out result)).IsFalse();
        }
Example #5
0
        public void Optimize_Should_sort_inner_storages()
        {
            using World world   = new();
            using EntitySet set = world.GetEntities().With <int>().AsSet();
            using EntityMultiMap <bool> map = world.GetEntities().With <int>().AsMultiMap <bool>();

            Entity e1 = world.CreateEntity();
            Entity e2 = world.CreateEntity();
            Entity e3 = world.CreateEntity();
            Entity e4 = world.CreateEntity();

            e4.Set(true);
            e4.Set(4);
            e3.Set(true);
            e3.Set(3);
            e2.Set(true);
            e2.Set(2);
            e1.Set(true);
            e1.Set(1);

            Check.That(set.GetEntities().ToArray()).ContainsExactly(e4, e3, e2, e1);
            Check.That(world.Get <int>().ToArray()).ContainsExactly(4, 3, 2, 1);
            Check.That(map[true].ToArray()).ContainsExactly(e4, e3, e2, e1);

            world.Optimize();

            Check.That(set.GetEntities().ToArray()).ContainsExactly(e1, e2, e3, e4);
            Check.That(world.Get <int>().ToArray()).ContainsExactly(1, 2, 3, 4);
            Check.That(map[true].ToArray()).ContainsExactly(e1, e2, e3, e4);
        }
Example #6
0
            internal KeyEnumerator(EntityMultiMap <TKey> map)
            {
                _map = map;

                _enumerator = map._entities.GetEnumerator();

                Current = default;
            }
Example #7
0
        public void World_Should_return_world()
        {
            using World world = new World();

            using EntityMultiMap <int> map = world.GetEntities().AsMultiMap <int>();

            Check.That(map.World).IsEqualTo(world);
        }
Example #8
0
        public void Dispose_Should_not_throw_When_world_already_disposed()
        {
            World world = new World(4);

            EntityMultiMap <int> set = world.GetEntities().AsMultiMap <int>();

            world.Dispose();

            Check.ThatCode(set.Dispose).DoesNotThrow();
        }
Example #9
0
        public void This_Should_return_entities()
        {
            using World world = new World();

            using EntityMultiMap <int> map = world.GetEntities().AsMultiMap <int>();

            Entity entity = world.CreateEntity();

            entity.Set(42);

            Check.That(map[42].ToArray()).ContainsExactly(entity);
        }
Example #10
0
        public void TrimExcess_Should_fit_storage_to_number_of_entities()
        {
            using World world = new();

            using EntityMultiMap <int> map = world.GetEntities().AsMultiMap <int>();
            world.CreateEntity().Set(42);

            Check.That(((Array)typeof(EntityMultiMap <int>).GetField("_mapping", BindingFlags.NonPublic | BindingFlags.Instance).GetValue(map)).Length).IsNotEqualTo(2);

            map.TrimExcess();

            Check.That(((Array)typeof(EntityMultiMap <int>).GetField("_mapping", BindingFlags.NonPublic | BindingFlags.Instance).GetValue(map)).Length).IsEqualTo(2);
        }
Example #11
0
        public void ContainsKey_Should_return_weither_a_key_is_in_or_not()
        {
            using World world = new World();

            using EntityMultiMap <int> map = world.GetEntities().AsMultiMap <int>();

            Entity entity = world.CreateEntity();

            Check.That(map.ContainsKey(42)).IsFalse();

            entity.Set(42);

            Check.That(map.ContainsKey(42)).IsTrue();
        }
Example #12
0
        public void Count_Should_return_the_number_of_entities()
        {
            using World world = new World();

            using EntityMultiMap <int> map = world.GetEntities().AsMultiMap <int>();

            Entity entity = world.CreateEntity();

            Check.That(map.Count(42)).IsZero();

            entity.Set(42);

            Check.That(map.Count(42)).IsEqualTo(1);
        }
Example #13
0
        private HierarchyLevelSetter(World world)
        {
            _map = world.GetEntities().AsMultiMap <Parent>();

            _addedSubscription   = world.SubscribeComponentAdded <Parent>(OnAdded);
            _changedSubscription = world.SubscribeComponentChanged <Parent>(OnChanged);
            _removedSubscription = world.SubscribeComponentRemoved <Parent>(OnRemoved);

            using EntitySet entities = world.GetEntities().With <Parent>().AsSet();

            foreach (ref readonly Entity entity in entities.GetEntities())
            {
                OnAdded(entity, entity.Get <Parent>());
            }
        }
Example #14
0
        public void EntityAdded_Should_be_called()
        {
            using World world = new();

            using EntityMultiMap <int> set = world.GetEntities().AsMultiMap <int>();

            Entity addedEntity = default;

            set.EntityAdded += (in Entity e) => addedEntity = e;

            Entity entity = world.CreateEntity();

            entity.Set(42);

            Check.That(entity).IsEqualTo(addedEntity);
        }
Example #15
0
        public void Complete_Should_empty_When_reative()
        {
            using World world = new World();

            using EntityMultiMap <int> map = world.GetEntities().WhenAddedEither <int>().AsMultiMap <int>();

            Entity entity = world.CreateEntity();

            entity.Set(42);

            Check.That(map.TryGetEntities(42, out ReadOnlySpan <Entity> result)).IsTrue();
            Check.That(result.ToArray()).ContainsExactly(entity);

            map.Complete();

            Check.That(map.TryGetEntities(42, out result)).IsFalse();

            entity.Set(1337);

            Check.That(map.TryGetEntities(42, out result)).IsFalse();
        }
Example #16
0
 internal KeyEnumerable(EntityMultiMap <TKey> map)
 {
     _map = map;
 }
 public System(EntityMultiMap <T> map)
     : base(map)
 {
 }
 public EntityMultiMapDebugView(EntityMultiMap <TKey> multiMap)
 {
     _multiMap = multiMap;
 }