// Use this for initialization
 void Start () {
     movement = 2;
     x = 1;
     y = 1;
     name = "Derp";
     GameObject map = GameObject.Find("Map");
     terrain = map.GetComponent<TerrainScript>();
     entities = map.GetComponent<EntityMapScript>();
     entities.addObject(gameObject, x, y);
 }
Example #2
0
    //private string state;

	// Use this for initialization
	void Start () {
        //x 0 at origin, more positive to the right
        x = 0;
        //y 0 at origin, more positive down
        y = 0;
        horizontalDown = false;
        verticalDown = false;
        GameObject map = GameObject.Find("Map");
        terrain = map.GetComponent<TerrainScript>();
        entities = map.GetComponent<EntityMapScript>();
        //state = "default";
	}