private void FinishLevel(bool isSuccessful)
 {
     if (isSuccessful)
     {
     }
     else
     {
         EntityManagement.ClearEntities();
         SceneManager.LoadScene(SceneManager.GetActiveScene().name);
     }
 }
Example #2
0
 private void Restart()
 {
     EntityManagement.ClearEntities();
     SceneManager.LoadScene(SceneManager.GetActiveScene().buildIndex);
 }