Example #1
0
 public ChargingEnemy_LookForPlayer(Entity entity, EntityStateMachine stateMachine, string animBoolName, EntityLookForPlayerStateSO stateData, ChargingEnemy enemy) : base(entity, stateMachine, animBoolName, stateData)
 {
     this.enemy = enemy;
 }
 public Archer_LookForPlayerState(Entity entity, EntityStateMachine stateMachine, string animBoolName, EntityLookForPlayerStateSO stateData, ArcherEnemy enemy) : base(entity, stateMachine, animBoolName, stateData)
 {
     this._enemy = enemy;
 }
Example #3
0
 public EntityLookForPlayer(Entity entity, EntityStateMachine stateMachine, string animBoolName, EntityLookForPlayerStateSO stateData) : base(entity, stateMachine, animBoolName)
 {
     this.stateData = stateData;
 }