public ChargingEnemy_LookForPlayer(Entity entity, EntityStateMachine stateMachine, string animBoolName, EntityLookForPlayerStateSO stateData, ChargingEnemy enemy) : base(entity, stateMachine, animBoolName, stateData) { this.enemy = enemy; }
public Archer_LookForPlayerState(Entity entity, EntityStateMachine stateMachine, string animBoolName, EntityLookForPlayerStateSO stateData, ArcherEnemy enemy) : base(entity, stateMachine, animBoolName, stateData) { this._enemy = enemy; }
public EntityLookForPlayer(Entity entity, EntityStateMachine stateMachine, string animBoolName, EntityLookForPlayerStateSO stateData) : base(entity, stateMachine, animBoolName) { this.stateData = stateData; }