Example #1
0
        ///--------------------------------------------------------------------------------
        /// <summary>This method disposes of resources in the model.</summary>
        ///--------------------------------------------------------------------------------
        protected override void OnDispose()
        {
            if (ReverseInstance != null)
            {
                ReverseInstance.Dispose();
                ReverseInstance = null;
            }
            if (ForwardInstance != null)
            {
                ForwardInstance.Dispose();
                ForwardInstance = null;
            }
            Solution = null;
            Solution = null;
            if (_entityList != null)
            {
                foreach (Entity item in EntityList)
                {
                    item.Dispose();
                }
                EntityList.Clear();
                EntityList = null;
            }

            #region protected
            #endregion protected

            base.OnDispose();
        }
Example #2
0
        /// <summary>
        /// Initializes the IconCollection
        /// Creates Orbitrings, TextIcons and Entityicons and adds them to Collection
        /// </summary>
        /// <param name="entities"></param>
        /// <param name="camera"></param>
        public void Init(IEnumerable <Entity> entities, Camera2dv2 camera)
        {
            IconDict.Clear();
            OrbitList.Clear();
            TextIconList.Clear();
            EntityList.Clear();
            scale = new ScaleIcon(camera);

            foreach (var item in entities)
            {
                if (item.HasDataBlob <OrbitDB>() && item.GetDataBlob <OrbitDB>().Parent != null)
                {
                    OrbitRing ring = new OrbitRing(item, camera);
                    OrbitList.Add(ring);
                }
                if (item.HasDataBlob <NameDB>())
                {
                    TextIconList.Add(new TextIcon(item, camera));
                }


                EntityIcon entIcon = new EntityIcon(item, camera);
                EntityList.Add(entIcon);


                IconDict.Add(item.Guid, entIcon);
            }
        }
        private static int FindAlchemyResult(EntityList ingredients, EntityList ready, ref bool refExact)
        {
            for (int i = 1; i < dbRecipes.Length; i++)
            {
                RecipeRec recipe = dbRecipes[i];

                int t_cnt  = AuxUtils.GetTokensCount(recipe.Ingredients, "+");
                int finded = 0;
                ready.Clear();

                for (int t = 1; t <= t_cnt; t++)
                {
                    string tok = AuxUtils.GetToken(recipe.Ingredients, "+", (sbyte)t);
                    char   f   = tok[0];
                    if (f != '_' && f != '!')
                    {
                        f = '?';
                    }
                    else
                    {
                        tok = tok.Substring(1, tok.Length - 1);
                    }

                    if (f == '_')
                    {
                        Item       item = (Item)ingredients.FindByCLSID(GlobalVars.iid_DeadBody);
                        NWCreature db   = (NWCreature)item.Contents.GetItem(0);
                        if (db.Entry.Sign.CompareTo(tok) == 0)
                        {
                            finded++;
                            ready.Add(item);
                        }
                    }
                    else
                    {
                        int  id   = GlobalVars.nwrDB.FindEntryBySign(tok).GUID;
                        Item item = (Item)ingredients.FindByCLSID(id);
                        if (item != null && (f == '?' || (f == '!' && item.State == ItemState.is_Blessed)))
                        {
                            finded++;
                            ready.Add(item);
                        }
                    }
                }

                if (finded >= t_cnt)
                {
                    refExact = (finded == t_cnt);
                    return(i);
                }
            }

            refExact = false;
            return(-1);
        }
Example #4
0
        /* Resets all entity lists to empty */
        private void ClearLists()
        {
            PlayerList.Clear();
            PlanetList.Clear();
            ProjectileList.Clear();
            BlackHoleList.Clear();
            BloodParticleList.Clear();

            EntityList.Clear();
            PhysicalObjectList.Clear();
            GravityPointList.Clear();
        }
Example #5
0
        /// <summary>
        /// Initializes the IconCollection
        /// Creates Orbitrings, TextIcons and Entityicons and adds them to Collection
        /// </summary>
        /// <param name="entities"></param>
        /// <param name="camera"></param>
        public void Init(IEnumerable <Entity> entities, Camera2dv2 camera)
        {
            IconDict.Clear();
            OrbitList.Clear();
            TextIconList.Clear();
            EntityList.Clear();
            _camera = camera;
            Scale   = new ScaleIcon(_camera);

            foreach (var item in entities)
            {
                AddNewIcon(item);
            }
        }
        ///// <summary>
        ///// Method to unbuff any buffed characters at beginning of round before entity list is remade
        ///// </summary>
        //public void UnbuffCharacters()
        //{
        //    foreach (var entity in EntityList)
        //    {
        //        if (entity.FirstBuff)
        //        {
        //            entity.UnbuffCharacterStats();
        //            entity.FirstBuff = false;
        //        }
        //    }
        //}

        /// <summary>
        /// Populates the EntityList with the characters and monsters who are alive
        /// </summary>
        /// <returns></returns>
        public List <BattleEntityModel> MakeEntityList()
        {
            // Start from a clean list of players
            EntityList.Clear();

            // Remember the Insert order, used for Sorting
            var ListOrder = 0;

            foreach (var data in CharacterList)
            {
                if (data.Alive)
                {
                    EntityList.Add(
                        new BattleEntityModel(data)
                    {
                        // Remember the order
                        ListOrder = ListOrder
                    });

                    ListOrder++;
                }
            }

            foreach (var data in MonsterList)
            {
                if (data.Alive)
                {
                    EntityList.Add(
                        new BattleEntityModel(data)
                    {
                        // Remember the order
                        ListOrder = ListOrder
                    });

                    ListOrder++;
                }
            }

            return(EntityList);
        }
        public int ForgeItem(EntityList ingredients, int itemID)
        {
            float        sum    = 0F;
            MaterialKind i      = MaterialKind.mk_None;
            int          result = CheckForgeIngredients(ingredients, ref sum, ref i);

            if (result != RC_Ok)
            {
                if (result == RC_DifferentMetals)
                {
                    // dummy
                }
            }
            else
            {
                int num = ingredients.Count;
                for (int j = 0; j < num; j++)
                {
                    Item item = (Item)ingredients.GetItem(j);
                    fPlayer.DeleteItem(item);
                }

                ingredients.Clear();
                if (itemID == GlobalVars.iid_Ingot)
                {
                    AddForgeItem(GlobalVars.iid_Ingot, sum, i);
                }
                else
                {
                    ItemEntry iEntry = (ItemEntry)GlobalVars.nwrDB.GetEntry(itemID);
                    AddForgeItem(itemID, iEntry.Weight, i);
                    float rem = ((sum - iEntry.Weight));
                    if (rem > 0f)
                    {
                        AddForgeItem(GlobalVars.iid_Ingot, rem, i);
                    }
                }
            }
            return(result);
        }
Example #8
0
 public void ClearEntityList()
 {
     EntityList?.Clear();
 }
Example #9
0
        //--------------------------------------------------------------------------------------------------

        public override void Remove()
        {
            EntityList.ForEach(e => e.Remove());
            EntityList.Clear();
            base.Remove();
        }
 /// <summary>
 /// 回收实例
 /// </summary>
 /// <param name="instance">实例</param>
 public static void Recycle(EntityList instance)
 {
     instance.Clear();
     s_InstancePool.Add(instance);
 }
Example #11
0
        private void BuildAssembly()
        {
            model1.AntiAliasing = (antiAliasingCheckBox.IsChecked == true) ? true : false;
            model1.Rendered.PlanarReflections = (planarCheckBox.IsChecked == true) ? true : false;
            model1.UseShaders = (shadersCheckBox.IsChecked == true) ? true : false;
            model1.WriteDepthForTransparents = (depthCheckBox.IsChecked == true) ? true : false;
            model1.Flat.ShowEdges            = (edgesCheckBox.IsChecked == true) ? true : false;
            model1.HiddenLines.ShowEdges     = (edgesCheckBox.IsChecked == true) ? true : false;
            model1.Rendered.ShowEdges        = (edgesCheckBox.IsChecked == true) ? true : false;
            model1.Shaded.ShowEdges          = (edgesCheckBox.IsChecked == true) ? true : false;
            model1.Wireframe.ShowEdges       = (edgesCheckBox.IsChecked == true) ? true : false;

            _entityList.Clear();
            model1.Entities.Clear();
            model1.Blocks.Clear();

            if (model1.Materials.Count > 0)
            {
                if (!transparencyCheckBox.IsChecked == true)
                {
                    model1.Materials[_wallMatName].Diffuse = System.Drawing.Color.FromArgb(25, 150, 25);
                }
                else
                {
                    model1.Materials[_wallMatName].Diffuse = System.Drawing.Color.FromArgb(100, 25, 150, 25);
                }
            }

            // Variables for unique Mesh (SingleMesh)
            List <Point3D>       globalVerts = new List <Point3D>();
            List <IndexTriangle> globalTris  = new List <IndexTriangle>();
            int offset = globalVerts.Count;

            // Pillar column block
            devDept.Eyeshot.Block column = new devDept.Eyeshot.Block("squareCol");
            // creates a gray box
            Mesh m1 = Mesh.CreateBox(COLUMN_B, COLUMN_H, COLUMN_L);

            // apply texture if Texture is true
            if (textureCheckBox.IsChecked == true)
            {
                m1.ApplyMaterial("Bricks", textureMappingType.Cubic, 1, 1);
            }
            else
            {
                m1.ColorMethod  = colorMethodType.byEntity;
                m1.Color        = System.Drawing.Color.LightGray;
                m1.MaterialName = _concreteMatName;
            }

            for (int i = 0; i < m1.Vertices.Length; i++)
            {
                globalVerts.Add(m1.Vertices[i]);
            }
            for (int i = 0; i < m1.Triangles.Length; i++)
            {
                globalTris.Add(new ColorTriangle(offset + m1.Triangles[i].V1, offset + m1.Triangles[i].V2,
                                                 offset + m1.Triangles[i].V3, System.Drawing.Color.Gray));
            }

            Plane p = new Plane(new Vector3D(0, 1, 0));

            devDept.Eyeshot.Entities.Attribute at = new devDept.Eyeshot.Entities.Attribute(p,
                                                                                           new Point3D(-(TEXT_HEIGHT + TEXT_PAD), COLUMN_B / 2, COLUMN_L / 2), "Name", "Frame", TEXT_HEIGHT);
            at.Alignment  = devDept.Eyeshot.Entities.Text.alignmentType.BaselineCenter;
            at.UpsideDown = true;
            column.Entities.Add(at);

            column.Entities.Add(m1);

            // adds the block to the master block dictionary
            model1.Blocks.Add(column);

            BlockReference reference;

            // Beam
            devDept.Eyeshot.Block beam = new devDept.Eyeshot.Block("beam");
            // creates a gray box
            Mesh m2 = Mesh.CreateBox(BEAM_B, BEAM_L, BEAM_H);

            m2.ColorMethod  = colorMethodType.byEntity;
            m2.Color        = System.Drawing.Color.LightGray;
            m2.MaterialName = _concreteMatName;

            offset = globalVerts.Count;
            for (int i = 0; i < m2.Vertices.Length; i++)
            {
                globalVerts.Add(m2.Vertices[i]);
            }
            for (int i = 0; i < m2.Triangles.Length; i++)
            {
                globalTris.Add(new ColorTriangle(offset + m2.Triangles[i].V1, offset + m2.Triangles[i].V2,
                                                 offset + m2.Triangles[i].V3, System.Drawing.Color.Gray));
            }

            beam.Entities.Add(m2);

            p  = new Plane(new Vector3D(1, 0, 0));
            at = new devDept.Eyeshot.Entities.Attribute(p, new Point3D(BEAM_B / 2, BEAM_L / 2, BEAM_H + TEXT_PAD), "Name",
                                                        "Frame", TEXT_HEIGHT);
            at.Alignment   = devDept.Eyeshot.Entities.Text.alignmentType.BaselineCenter;
            at.Color       = System.Drawing.Color.Green;
            at.ColorMethod = colorMethodType.byEntity;
            beam.Entities.Add(at);

            // adds the block to the master block dictionary
            model1.Blocks.Add(beam);

            // Shell
            devDept.Eyeshot.Block shell = new devDept.Eyeshot.Block("shell");
            double shellB = BEAM_L / _shellSubValue;
            double shellH = COLUMN_L / _shellSubValue;

            // Mesh
            Mesh m3 = Mesh.CreateBox(shellB, SHELL_TICKNESS, shellH);

            m3.ColorMethod  = colorMethodType.byEntity;
            m3.Color        = System.Drawing.Color.LightGreen;
            m3.MaterialName = "wallMat";
            shell.Entities.Add(m3);

            // adds the block to the master block dictionary
            model1.Blocks.Add(shell);

            for (int k = 0; k < _floorsValue; k++)
            {
                for (int j = 0; j <= _bayYValue; j++)
                {
                    for (int i = 0; i <= _bayXValue; i++)
                    {
                        if (pillarsCheckBox.IsChecked == true)
                        {
                            reference = new BlockReference(i * BEAM_L - COLUMN_B / 2, j * BEAM_L - COLUMN_H / 2, k * COLUMN_L,
                                                           "squareCol", 1, 1, 1, 0);
                            if ((structureType)structureModeEnumButton.Value == structureType.SingleMesh)
                            {
                                Mesh mm = (Mesh)model1.Blocks["squareCol"].Entities[1].Clone();
                                mm.Translate(i * BEAM_L - COLUMN_B / 2, j * BEAM_L - COLUMN_H / 2, k * COLUMN_L);
                                offset = globalVerts.Count;
                                globalVerts.AddRange(mm.Vertices);
                                for (int n = 0; n < mm.Triangles.Length; n++)
                                {
                                    globalTris.Add(new ColorTriangle(offset + mm.Triangles[n].V1,
                                                                     offset + mm.Triangles[n].V2, offset + mm.Triangles[n].V3, System.Drawing.Color.Gray));
                                }
                            }

                            if (labelCheckBox.IsChecked == true)
                            {
                                reference.Attributes.Add("Name", string.Format("Pillar_{0},{1},{2}", i, j, k));
                            }
                            _entityList.Add(reference);
                        }

                        if (showBeamXCheckBox.IsChecked == true)
                        {
                            if (j <= _bayYValue && i < _bayXValue)
                            {
                                // Parallel beams to X
                                Transformation t = new Transformation();
                                t.Rotation(-Math.PI / 2, Vector3D.AxisZ);
                                Transformation t2 = new Transformation();
                                t2.Translation(i * BEAM_L, j * BEAM_L + BEAM_B / 2, (k + 1) * COLUMN_L - BEAM_H / 2);
                                reference = new BlockReference(t2 * t, "beam");

                                if ((structureType)structureModeEnumButton.Value == structureType.SingleMesh)
                                {
                                    Mesh mm = (Mesh)model1.Blocks["beam"].Entities[0].Clone();
                                    mm.TransformBy(t2 * t);

                                    offset = globalVerts.Count;
                                    globalVerts.AddRange(mm.Vertices);
                                    for (int n = 0; n < mm.Triangles.Length; n++)
                                    {
                                        globalTris.Add(new ColorTriangle(offset + mm.Triangles[n].V1,
                                                                         offset + mm.Triangles[n].V2, offset + mm.Triangles[n].V3, System.Drawing.Color.Gray));
                                    }
                                }

                                if (labelCheckBox.IsChecked == true)
                                {
                                    reference.Attributes.Add("Name", string.Format("Beam_{0},{1},{2}", i, j, k));
                                }
                                _entityList.Add(reference);
                            }
                        }

                        if (showBeamYCheckBox.IsChecked == true)
                        {
                            if (i <= _bayXValue && j < _bayYValue)
                            {
                                // Parallel beams to X
                                Transformation t = new Transformation();
                                t.Translation(i * BEAM_L - BEAM_B / 2, j * BEAM_L, (k + 1) * COLUMN_L - BEAM_H / 2);
                                reference = new BlockReference(t, "beam");

                                if ((structureType)structureModeEnumButton.Value == structureType.SingleMesh)
                                {
                                    Mesh mm = (Mesh)model1.Blocks["beam"].Entities[0].Clone();
                                    mm.TransformBy(t);
                                    offset = globalVerts.Count;
                                    globalVerts.AddRange(mm.Vertices);
                                    for (int n = 0; n < mm.Triangles.Length; n++)
                                    {
                                        globalTris.Add(new ColorTriangle(offset + mm.Triangles[n].V1,
                                                                         offset + mm.Triangles[n].V2, offset + mm.Triangles[n].V3, System.Drawing.Color.Gray));
                                    }
                                }
                                if (labelCheckBox.IsChecked == true)
                                {
                                    reference.Attributes.Add("Name", string.Format("Beam_{0},{1},{2}", i, j, k));
                                }
                                _entityList.Add(reference);
                            }
                        }

                        if (shellCheckBox.IsChecked == true)
                        {
                            if ((j == 0 || j == _bayYValue) && i < _bayXValue)
                            {
                                for (int i1 = 0; i1 < _shellSubValue; i1++)
                                {
                                    for (int j1 = 0; j1 < _shellSubValue; j1++)
                                    {
                                        Transformation t = new Transformation();
                                        t.Translation(i * BEAM_L + i1 * shellB, j * BEAM_L - SHELL_TICKNESS / 2,
                                                      k * COLUMN_L + j1 * shellH);
                                        reference = new BlockReference(t, "shell");

                                        if ((structureType)structureModeEnumButton.Value == structureType.SingleMesh)
                                        {
                                            Mesh mm = (Mesh)model1.Blocks["shell"].Entities[0].Clone();
                                            mm.TransformBy(t);
                                            offset = globalVerts.Count;
                                            globalVerts.AddRange(mm.Vertices);
                                            for (int n = 0; n < mm.Triangles.Length; n++)
                                            {
                                                globalTris.Add(new ColorTriangle(offset + mm.Triangles[n].V1,
                                                                                 offset + mm.Triangles[n].V2, offset + mm.Triangles[n].V3,
                                                                                 System.Drawing.Color.FromArgb(123, System.Drawing.Color.LightGreen)));
                                            }
                                        }
                                        _entityList.Add(reference);
                                    }
                                }
                            }
                        }
                        if (nodesCheckBox.IsChecked == true)
                        {
                            Joint joint1 = new Joint(i * BEAM_L, j * BEAM_L, k * COLUMN_L, 40, 2);
                            joint1.Color       = System.Drawing.Color.Blue;
                            joint1.ColorMethod = colorMethodType.byEntity;
                            Joint joint2 = new Joint(i * BEAM_L, j * BEAM_L, (k + 1) * COLUMN_L, 40, 2);
                            joint2.Color       = System.Drawing.Color.Blue;
                            joint2.ColorMethod = colorMethodType.byEntity;
                            _entityList.Add(joint1);
                            _entityList.Add(joint2);
                        }
                    }

                    if (shellCheckBox.IsChecked == true)
                    {
                        if (j == 0)
                        {
                            for (int l = 0; l < _bayYValue; l++)
                            {
                                for (int i1 = 0; i1 < _shellSubValue; i1++)
                                {
                                    for (int j1 = 0; j1 < _shellSubValue; j1++)
                                    {
                                        Transformation t = new Transformation();
                                        t.Translation(l * BEAM_L + i1 * shellB, j * BEAM_L - SHELL_TICKNESS / 2,
                                                      k * COLUMN_L + j1 * shellH);
                                        Transformation t2 = new Transformation();
                                        t2.Rotation(Math.PI / 2, Vector3D.AxisZ);
                                        reference = new BlockReference(t2 * t, "shell");

                                        if ((structureType)structureModeEnumButton.Value == structureType.SingleMesh)
                                        {
                                            Mesh mm = (Mesh)model1.Blocks["shell"].Entities[0].Clone();
                                            mm.TransformBy(t2 * t);
                                            offset = globalVerts.Count;
                                            globalVerts.AddRange(mm.Vertices);
                                            for (int n = 0; n < mm.Triangles.Length; n++)
                                            {
                                                globalTris.Add(new ColorTriangle(offset + mm.Triangles[n].V1,
                                                                                 offset + mm.Triangles[n].V2, offset + mm.Triangles[n].V3,
                                                                                 System.Drawing.Color.FromArgb(123, System.Drawing.Color.LightGreen)));
                                            }
                                        }
                                        _entityList.Add(reference);
                                    }
                                }
                            }
                        }
                        if (j == _bayYValue)
                        {
                            for (int l = 0; l < _bayYValue; l++)
                            {
                                for (int i1 = 0; i1 < _shellSubValue; i1++)
                                {
                                    for (int j1 = 0; j1 < _shellSubValue; j1++)
                                    {
                                        Transformation t = new Transformation();
                                        t.Translation(l * BEAM_L + i1 * shellB, -SHELL_TICKNESS / 2, k * COLUMN_L + j1 * shellH);
                                        Transformation t2 = new Transformation();
                                        t2.Rotation(Math.PI / 2, Vector3D.AxisZ);
                                        Transformation t3 = new Transformation();
                                        t3.Translation(_bayXValue * BEAM_L, 0, 0);
                                        reference = new BlockReference(t3 * t2 * t, "shell");

                                        if ((structureType)structureModeEnumButton.Value == structureType.SingleMesh)
                                        {
                                            Mesh mm = (Mesh)model1.Blocks["shell"].Entities[0].Clone();
                                            mm.TransformBy(t3 * t2 * t);
                                            offset = globalVerts.Count;
                                            globalVerts.AddRange(mm.Vertices);
                                            for (int n = 0; n < mm.Triangles.Length; n++)
                                            {
                                                globalTris.Add(new ColorTriangle(offset + mm.Triangles[n].V1,
                                                                                 offset + mm.Triangles[n].V2, offset + mm.Triangles[n].V3,
                                                                                 System.Drawing.Color.FromArgb(123, System.Drawing.Color.LightGreen)));
                                            }
                                        }
                                        _entityList.Add(reference);
                                    }
                                }
                            }
                        }
                    }
                }
            }

            _buildingMesh             = new Mesh(globalVerts, globalTris);
            _buildingMesh.ColorMethod = colorMethodType.byEntity;
            model1.Entities.AddRange(_entityList);

            switch ((structureType)structureModeEnumButton.Value)
            {
            case structureType.Flattened:
            {
                Entity[] entList = model1.Entities.Explode();
                model1.Entities.Clear();
                model1.Entities.AddRange(entList);
                model1.Invalidate();
                break;
            }

            case structureType.SingleMesh:
            {
                model1.Entities.Clear();
                model1.Entities.Add(_buildingMesh);
                model1.Invalidate();
                break;
            }

            case structureType.Assembly:
            {
                model1.Invalidate();
                break;
            }
            }
            TreeViewUtility.PopulateTree(treeView1, model1.Entities.ToList(), model1.Blocks);
        }
Example #12
0
        /// <summary>
        /// 路径查找
        /// </summary>
        /// <param name="list"></param>
        /// <param name="path"></param>
        /// <param name="name"></param>
        /// <returns></returns>
        public static TEntity FindByPath(EntityList <TEntity> list, String path, String name)
        {
            if (list == null || list.Count < 1)
            {
                return(null);
            }
            if (String.IsNullOrEmpty(path) || String.IsNullOrEmpty(name))
            {
                return(null);
            }

            String[] ss = path.Split(new Char[] { '.', '/', '\\' }, StringSplitOptions.RemoveEmptyEntries);
            if (ss == null || ss.Length < 1)
            {
                return(null);
            }

            // 尝试一次性查找
            TEntity entity = list.Find(name, path);

            if (entity != null)
            {
                return(entity);
            }

            EntityList <TEntity> list3 = new EntityList <TEntity>();

            for (int i = 0; i < ss.Length; i++)
            {
                // 找到符合当前级别的所有节点
                EntityList <TEntity> list2 = list.FindAll(name, ss[i]);
                if (list2 == null || list2.Count < 1)
                {
                    return(null);
                }

                // 是否到了最后
                if (i == ss.Length - 1)
                {
                    list3 = list2;
                    break;
                }

                // 找到它们的子节点
                list3.Clear();
                foreach (TEntity item in list2)
                {
                    if (item.Childs != null && item.Childs.Count > 0)
                    {
                        list3.AddRange(item.Childs);
                    }
                }
                if (list3 == null || list3.Count < 1)
                {
                    return(null);
                }
            }
            if (list3 != null && list3.Count > 0)
            {
                return(list[0]);
            }
            else
            {
                return(null);
            }
        }
Example #13
0
        /// <summary>
        /// 从原始表中移除聚合。
        /// </summary>
        /// <param name="repository">表示当前 <see cref="EntityList" /> 对应的仓库。</param>
        /// <param name="entityList">表示一个领域对象的集合。</param>
        private void DeleteOriginalData(IRepository repository, EntityList entityList)
        {
            entityList.Clear();

            this.SaveList(repository, entityList);
        }
Example #14
0
 /// <summary>
 /// Tells the EntityEngine that it is finished with the NodeLists it is using.
 /// </summary>
 public virtual void Destroy()
 {
     ReleaseHandler(RequiredAspects);
     EntityList.Clear();
 }
Example #15
0
 /// <summary>
 /// A method used to perform startup logic, it is called before the first Update call.
 /// </summary>
 public virtual void Initialize()
 {
     EntityList.Clear();
     EntityList = RequestHandler(RequiredAspects);
 }