Example #1
0
 void PressedButton(EntityHUD.Button btn, string arg = null)
 {
     if (btn.currentWindow != null && btn.currentWindow.IsActive && btn.toggle)
     {
         EntityOverlayWindow currentWindow = btn.currentWindow;
         btn.currentWindow = null;
         currentWindow.Hide();
     }
     else if (btn.currentWindow == null && btn.action.CanShow(this._entity))
     {
         if (btn.action.Exclusive)
         {
             List <GameObject> list = new List <GameObject>();
             for (int i = this.ownedObjects.Count - 1; i >= 0; i--)
             {
                 GameObject gameObject = this.ownedObjects[i];
                 if (gameObject.activeInHierarchy)
                 {
                     gameObject.SetActive(false);
                     list.Add(gameObject);
                 }
             }
             btn.hiddenObjects = list;
         }
         btn.currentWindow = btn.action.DoShow(this._entity, delegate
         {
             this.WindowDone(btn);
         }, arg);
     }
 }
Example #2
0
 public void PressedAction(EntityHUDAction action, string arg = null)
 {
     EntityHUD.Button btn = new EntityHUD.Button(new EntityHUDData.Button
     {
         buttonAction = action
     });
     this.PressedButton(btn, arg);
 }
Example #3
0
 void SetupButtons()
 {
     if (this.buttons == null)
     {
         EntityHUDData.Button[] array = this._data.GetButtons();
         this.buttons         = new List <EntityHUD.Button>(array.Length);
         this.buttonListeners = new List <MappedInput.ButtonEventListener>(array.Length);
         for (int i = 0; i < array.Length; i++)
         {
             EntityHUDData.Button button = array[i];
             EntityHUD.Button     nBtn   = new EntityHUD.Button(button);
             this.buttons.Add(nBtn);
             if (nBtn.button != null)
             {
                 this.ownedObjects.Add(nBtn.button.gameObject);
                 GuiClickable componentInChildren = nBtn.button.gameObject.GetComponentInChildren <GuiClickable>();
                 if (componentInChildren != null)
                 {
                     GuiClickableWheel guiClickableWheel = componentInChildren as GuiClickableWheel;
                     if (guiClickableWheel != null)
                     {
                         guiClickableWheel.onclick = delegate(object b)
                         {
                             this.PressedWheel();
                         };
                         guiClickableWheel.ondir = delegate(Vector2 d)
                         {
                             this.UpdateWheel(d);
                         };
                         guiClickableWheel.onrelease = delegate(object b)
                         {
                             this.ReleasedWheel();
                         };
                     }
                     else
                     {
                         componentInChildren.onclick = delegate(object b)
                         {
                             this.PressedButton(nBtn, null);
                         };
                     }
                 }
             }
             if (button.hotkey != null)
             {
                 this.buttonListeners.Add(this._input.RegisterButtonDown(button.hotkey, delegate(InputButton b)
                 {
                     this.PressedButton(nBtn, null);
                 }, -1));
             }
         }
     }
     if (this.mouseTag == null && PlatformInfo.Current.AllowMouseInput)
     {
         this.mouseTag = PrioMouseHandler.GetHandler(this._input).GetListener(2, new PrioMouseHandler.MouseDownFunc(this.MouseDown), new PrioMouseHandler.MouseMoveFunc(this.MouseMove), new PrioMouseHandler.MouseUpFunc(this.MouseUp));
     }
 }
Example #4
0
    void WindowDone(EntityHUD.Button btn)
    {
        btn.currentWindow = null;
        List <GameObject> hiddenObjects = btn.hiddenObjects;

        btn.hiddenObjects = null;
        if (hiddenObjects != null)
        {
            for (int i = hiddenObjects.Count - 1; i >= 0; i--)
            {
                hiddenObjects[i].SetActive(true);
            }
        }
        this.UpdateSaveVarWindows();
    }