Example #1
0
        /// <inheritdoc />
        protected override void OnEventFired(object source, LocalPlayerSpawnedEventArgs args)
        {
            //One local player spawn we want to subscribe the resource updates
            RecalulateHealthUI(PlayerDetails.EntityData.GetFieldValue <int>((int)EntityObjectField.UNIT_FIELD_HEALTH));

            //TODO: Any way to do type inference on generics for Action types???
            //We should subscribe to changes in the current health
            EntityDataCallbackRegister.RegisterCallback <int>(PlayerDetails.LocalPlayerGuid, (int)EntityObjectField.UNIT_FIELD_HEALTH, OnCurrentHealthChangedValue);
        }
Example #2
0
        protected void RegisterPlayerDataChangeCallback <TChangeType>(BaseObjectField field, [NotNull] Action <NetworkEntityGuid, EntityDataChangedArgs <TChangeType> > callback)
            where TChangeType : struct
        {
            if (callback == null)
            {
                throw new ArgumentNullException(nameof(callback));
            }

            EntityDataCallbackRegister.RegisterCallback(PlayerDetails.LocalPlayerGuid, (int)field, callback);
        }
Example #3
0
 protected override void OnEventFired(object source, EntityCreationStartingEventArgs args)
 {
     //We're just using the WoW EUnitFields for now, and using display id for the avatar.
     EntityDataCallbackRegister.RegisterCallback <int>(args.EntityGuid, (int)BaseObjectField.UNIT_FIELD_DISPLAYID, HandleModelChange);
 }