public override object ReadJson(JsonReader reader, Type objectType, object existingValue, JsonSerializer serializer) { EntitySerializationContainer container = (EntitySerializationContainer)existingValue ?? new EntitySerializationContainer(); var serializedEntities = serializer.Deserialize <List <ContentEntitySerializationFormat> >(reader); // We need to get our conversion context GeneralStreamingContext generalContext = (GeneralStreamingContext)serializer.Context.Context; EntityConversionContext conversionContext = generalContext.Get <EntityConversionContext>(); GameEngineContext engineContext = generalContext.Get <GameEngineContext>(); // There is only an EventDispatcherContext when we have a GameEngineContext IEventDispatcher eventDispatcher = null; if (engineContext.GameEngine.Exists) { EventDispatcherContext eventContext = generalContext.Get <EventDispatcherContext>(); eventDispatcher = eventContext.Dispatcher; } // Restore our created entity instances List <IEntity> restored = new List <IEntity>(); foreach (ContentEntitySerializationFormat format in serializedEntities) { int entityId = format.UniqueId; IEntity entity = conversionContext.GetEntityInstance(entityId, engineContext); restored.Add(entity); if (entity is ContentEntity) { ((ContentEntity)entity).Initialize(format); } else { ((RuntimeEntity)entity).Initialize(format, eventDispatcher); } } container.Entities = restored; return(container); }
/// <summary> /// Called to set up a destination from a source. /// </summary> public void Convert(EntityConversionContext <TSource, TDestination> conversionContext) { throw new System.NotImplementedException(); }