private void displayEntity(Entity entity) { EntityAlive entityAlive = null; EntityPlayer entityPlayer = null; EntityNPC entityNPC = null; EntityZombie entityZombie = null; if (entity is EntityAlive) { entityAlive = (EntityAlive)entity; } if (entity is EntityPlayer) { entityPlayer = (EntityPlayer)entity; } if (entity is EntityNPC) { entityNPC = (EntityNPC)entity; } if (entity is EntityZombie) { entityZombie = (EntityZombie)entity; } string entitydata = " ["; entitydata += string.Empty; entitydata += "id="; entitydata += entity.entityId; entitydata += ", "; entitydata += entity.ToString(); entitydata += ", Pos="; entitydata += entity.GetPosition(); entitydata += ", Rot="; entitydata += entity.rotation; entitydata += ", Lifetime="; entitydata += ((entity.lifetime != 3.40282347E+38f) ? entity.lifetime.ToString("0.0") : "Max"); entitydata += ", Remote="; entitydata += entity.isEntityRemote; entitydata += ", Dead="; entitydata += entity.IsDead(); if (entityAlive != null) { entitydata += ", CreationTimeSinceLevelLoad=" + entityAlive.CreationTimeSinceLevelLoad; entitydata += ", MaxHealth=" + entityAlive.GetMaxHealth(); entitydata += ", Health=" + entityAlive.Health; } if (entityZombie != null) { entitydata += ", IsScoutZombie=" + entityZombie.IsScoutZombie; } entitydata += "]"; SendOutput(entitydata); }
static bool Prefix() { ulong worldtime = GameManager.Instance.World.GetWorldTime(); float dawntime = SkyManager.GetDawnTime(); if (GameUtils.WorldTimeToHours(worldtime) == dawntime && GameUtils.WorldTimeToMinutes(worldtime) < 1) { for (int i = 0; i < GameManager.Instance.World.Entities.list.Count; i++) { EntityAlive entityalive = GameManager.Instance.World.Entities.list[i] as EntityAlive; Entity entity = GameManager.Instance.World.Entities.list[i] as Entity; if (entity.GetSpawnerSource() == EnumSpawnerSource.Biome && entityalive.GetMaxHealth() == entityalive.Health && (entityalive is EntityZombie || entityalive is EntityEnemyAnimal)) { entityalive.IsDespawned = true; entityalive.MarkToUnload(); } } Debug.Log("Cleaned up entities"); } return(true); }
private void GetMaxHealth(EntityAlive entityAlive) => Bin.Add("MaxHealth", MaxHealth = entityAlive.GetMaxHealth());
public void FindAndKillSurroundingEntities() { //if (entityDamage == 0 || entityVehicle.lastControllerVelocityMagnitude < 5f || Time.time - entityHitAgainDelay < lastEntityHitTime) if (entityDamage == 0 || lastControllerVelocityMagnitude < entityHitMinSpeed) { //DebugMsg("NOT damaging entity: entityDamage = " + entityDamage.ToString() + " | lastControllerVelocityMagnitude = " + entityVehicle.lastControllerVelocityMagnitude.ToString("0.000")); return; } else { //DebugMsg("lastControllerVelocityMagnitude = " + entityVehicle.lastControllerVelocityMagnitude.ToString("0.000")); } // Try-catch for now because of an error with Bandits and survivors try { Vector3 b = new Vector3(0f, entityVehicle.m_characterController.height / 2f, 0f); RaycastHit raycastHit; //if (Physics.CapsuleCast(entityVehicle.position - b, entityVehicle.position + b, destructionRadius, entityVehicle.motion.normalized, out raycastHit, entityVehicle.motion.magnitude, -1) && raycastHit.collider != null) if (Physics.CapsuleCast(entityVehicle.position - b, entityVehicle.position + b, destructionRadius, entityVehicle.motion.normalized, out raycastHit, destructionRadius + 1, -1) && raycastHit.collider != null) { RootTransformRefEntity component = raycastHit.collider.gameObject.GetComponent <RootTransformRefEntity>(); if (component) { EntityAlive entityAlive = component.RootTransform.GetComponent <Entity>() as EntityAlive; //if (entityAlive != null && entityAlive != entityVehicle.AttachedEntities && entityAlive.Spawned && !entityAlive.IsDead()) if (entityAlive != null && entityAlive != entityVehicle.AttachedEntities && !entityAlive.IsDead() && !(entityAlive.entityId == lastHitEntityId && Time.time - entityHitAgainDelay < lastEntityHitTime)) { int damage = entityDamage; entityHitSpeedRatio = CustomVehiclesUtils.GetRatio(Mathf.Clamp(lastControllerVelocityMagnitude, entityHitMinSpeed, 18f), entityHitMinSpeed, 18f) + 1f; entityHitDamage = Mathf.RoundToInt((float)damage * entityHitSpeedRatio); bool isCritical = lastControllerVelocityMagnitude > entityCriticalHitMinSpeed; // Doing this in order to properly kill entities. Otherwise they die instantly without animation, and animal corpses disappear. if (entityHitDamage > entityAlive.Health) { entityHitDamage = entityAlive.Health; isCritical = true; } DamageSourceEntity damageSourceEntity; if (isCritical) { damageSourceEntity = new DamageSourceEntity(EnumDamageSourceType.Melee, entityVehicle.player.entityId, -raycastHit.normal); } else { damageSourceEntity = new DamageSourceEntity(EnumDamageSourceType.Melee, entityVehicle.player.entityId, -raycastHit.normal, raycastHit.transform.name, raycastHit.point, Vector2.zero); } //DamageSourceEntity damageSourceEntity = new DamageSourceEntity(EnumDamageSourceType.Melee, entityVehicle.player.entityId, -raycastHit.normal, raycastHit.transform.name, raycastHit.point, Vector2.zero); lastHitEntityId = entityAlive.entityId; entityAlive.DamageEntity(damageSourceEntity, entityHitDamage, isCritical, isCritical? 3f : 2f); //DebugMsg("Damage Entity: " + entityAlive.entityId + " | lastControllerVelocityMagnitude = " + lastControllerVelocityMagnitude.ToString("0.000") + " (hit speed ratio = " + entityHitSpeedRatio.ToString("0.000") // + ") | damage = " + entityHitDamage.ToString("0.000") + " (" + entityAlive.Health.ToString() + "/" + entityAlive.GetMaxHealth().ToString() + ") | hit transform name = " + raycastHit.transform.name + " | critical = " + isCritical.ToString()); float vehDmg = (((float)entityAlive.GetMaxHealth()) / 3000.0f) * vehicleDamageFactor_entities * entityHitSpeedRatio; DamageVehicle(vehDmg, 2f); lastEntityHitTime = Time.time; } } } } catch (System.Exception e) { Debug.LogError("An error occurred: " + e); } }