protected override List <IEntity3D> GetFinalPreview() { var rslt = new List <IEntity2D>(); var zMax = InizioZ + Sovrametallo; var zMin = InizioZ; var l1 = new Line2D { Start = new Point2D(zMax, DiametroMax), End = new Point2D(zMin, DiametroMax) }; var l2 = new Line2D { Start = l1.End, End = new Point2D(zMin, DiametroMin) }; var l3 = new Line2D { Start = l2.End, End = new Point2D(zMax, DiametroMin) }; var l4 = new Line2D { Start = l3.End, End = l1.Start }; rslt.Add(l1); rslt.Add(l2); rslt.Add(l3); rslt.Add(l4); var d = Entity3DHelper.Get3DProfile(rslt); Entity3DHelper.SetPlotStyle(d); return(new List <IEntity3D>(d)); }
protected override List <IEntity3D> GetFinalPreview() { var rslt = new List <IEntity2D>(); for (int i = 0; i < NumeroGole; i++) { switch (ScanalaturaType) { case GrooveDirection.Intern: case GrooveDirection.Extern: { var step = i * DistanzaGole; var startZ = StartZ - step; var endZ = startZ + Larghezza; var p = new Line2D { Start = { X = startZ, Y = DiameterIniziale }, End = { X = startZ, Y = DiameterFinale } }; var p1 = new Line2D { Start = p.End, End = { X = endZ, Y = p.End.Y } }; var p2 = new Line2D { Start = p1.End, End = { X = p1.End.X, Y = DiameterIniziale } }; rslt.Add(p); rslt.Add(p1); rslt.Add(p2); } break; case GrooveDirection.Face: { var step = i * DistanzaGole; var startD = DiameterIniziale + step; var endD = DiameterFinale + step; var endZ = StartZ - Larghezza; var p = new Line2D { Start = { X = StartZ, Y = startD }, End = { X = endZ, Y = startD } }; var p1 = new Line2D { Start = p.End, End = { X = endZ, Y = endD } }; var p2 = new Line2D { Start = p1.End, End = { X = StartZ, Y = endD } }; rslt.Add(p); rslt.Add(p1); rslt.Add(p2); } break; } } var l = Entity3DHelper.Get3DProfile(rslt); Entity3DHelper.SetPlotStyle(l); return(new List <IEntity3D>(l)); }