Example #1
0
        public override void CreateProperties(Entity.ConstructionContext context)
        {
            _texture = context.CreateProperty(TextureName);
            _brightness = context.CreateProperty(BrightnessName);
            _gammaCorrect = context.CreateProperty(GammaCorrectName);

            base.CreateProperties(context);
        }
Example #2
0
        public override void CreateProperties(Entity.ConstructionContext context)
        {
            _skyColour = context.CreateProperty(SkyColourName, Color.LightSkyBlue.ToVector3().FromXNA());
            _groundColour = context.CreateProperty(GroundColourName, Color.LightGray.ToVector3().FromXNA());
            _up = context.CreateProperty(UpName, Vector3.UnitY);

            base.CreateProperties(context);
        }
Example #3
0
        public override void CreateProperties(Entity.ConstructionContext context)
        {
            _colour = context.CreateProperty(ColourName, Color.LightBlue.ToVector3());
            _direction = context.CreateProperty(DirectionName, Vector3.Down);
            _shadowResolution = context.CreateProperty(ShadowResolutionName);
            _active = context.CreateProperty(ActiveName, true);

            base.CreateProperties(context);
        }
Example #4
0
 public override void CreateProperties(Entity.ConstructionContext context)
 {
     _colour = context.CreateProperty(ColourName);
     _position = context.CreateProperty(PositionName);
     _range = context.CreateProperty(RangeName);
     _active = context.CreateProperty(ActiveName, true);
     
     base.CreateProperties(context);
 }
Example #5
0
        public override void CreateProperties(Entity.ConstructionContext context)
        {
            _position = context.CreateProperty(new TypedName<Vector2>(PhysicsProperties.POSITION));
            _rotation = context.CreateProperty(new TypedName<float>(PhysicsProperties.ROTATION));
            _transform = context.CreateProperty(new TypedName<Matrix>("transform"));
            _inverseTransform = context.CreateProperty(new TypedName<Matrix>("inverse_transform"));

            _position.PropertySet += (p, o, n) => _isDirty = true;
            _rotation.PropertySet += (p, o, n) => _isDirty = true;

            base.CreateProperties(context);
        }
Example #6
0
        public override void CreateProperties(Entity.ConstructionContext context)
        {
            var prefix = Name != null ? Name + "_" : string.Empty;
            _radius = context.CreateProperty<float>(prefix + "radius", default(float));
            _centre = context.CreateProperty<Vector2>(prefix + "centre", default(Vector2));
            _transform = context.CreateProperty<Matrix>("transform", Matrix.Identity);

            _radius.PropertySet += (p, o, n) => UpdateBounds();
            _centre.PropertySet += (p, o, n) => UpdateBounds();
            _transform.PropertySet += (p, o, n) => UpdateBounds();

            base.CreateProperties(context);
        }
Example #7
0
        public override void CreateProperties(Entity.ConstructionContext context)
        {
            _colour = context.CreateProperty(_colourName);
            _position = context.CreateProperty(_positionName);
            _direction = context.CreateProperty(_directionName);
            _angle = context.CreateProperty(_angleName);
            _range = context.CreateProperty(_rangeName);
            _mask = context.CreateProperty(_maskName);
            _shadowResolution = context.CreateProperty(_shadowResolutionName);
            _active = context.CreateProperty(_activeName, true);
            _falloff = context.CreateProperty(_falloffName, 1);

            base.CreateProperties(context);
        }
Example #8
0
        public override void CreateProperties(Entity.ConstructionContext context)
        {
            _colour = context.CreateProperty(ColourName);
            _position = context.CreateProperty(PositionName);
            _direction = context.CreateProperty(DirectionName);
            _up = context.CreateProperty(UpName, Vector3.UnitY);
            _angle = context.CreateProperty(AngleName);
            _range = context.CreateProperty(RangeName);
            _mask = context.CreateProperty(MaskName);
            _shadowResolution = context.CreateProperty(ShadowResolutionName);
            _active = context.CreateProperty(ActiveName, true);
            _falloff = context.CreateProperty(FalloffName, 1);

            base.CreateProperties(context);
        }