public virtual void OnLevelComplete() { duration = DateTime.Now - start; for (int x = 0; x < tiles.Length; x++) { for (int y = 0; y < tiles[x].Length; y++) { if (tiles[x][y][0].CurrentState == -1) { Entity.Mine m = new Entity.Mine(tiles[x][y][0].Position, new Vector3(16, 16, 0)); Entity.EntityManager.AddMine(tiles[x][y][0].Position, tiles[x][y][0].Size); } } } }