public Entity BuildPlayer(UnityEngine.Vector3 pos, UnityEngine.Quaternion rot, float size, float height) { return(BuildPlayer(EntitiesManager.GetNextID(), pos, rot, size, height)); }
static public Entity BuildEntity(WorldState.WorldState world, UnityEngine.Vector3 pos, UnityEngine.Quaternion rot, float size, float height) { return(BuildEntity(world, EntitiesManager.GetNextID(), pos, rot, size, height)); }