Example #1
0
	public void checkSkillAction(Entities user, Entities[] tar){
		if (MpCost > 0 && HpCost > 0) {
			if (user.getHp() < HpCost) {
				//user.Hp -= HpCost;
				Debug.Log ("Not enough HP!");
				return;
			}
			if (user.getMp() < MpCost) {
				Debug.Log ("Not enough MP!");
				return;
			}
		} else if (HpCost > 0) {
			if (user.getHp() < HpCost) {
				Debug.Log ("Not enough HP!");
				return;
			}
		} else if (MpCost > 0) {
			if (user.getMp() < MpCost) {
				Debug.Log ("Not enough MP!");
				return;
			}
		}

		//After all the checks to see if the user can use the skill...

		user.setSkill (tar);
		user.handleSelectedSkill = SkillDatabase.GetSkillByUniqueName(UniqueName);
		//skillAction (user, tar);
	}