public void Reset() { Dragon = new Entities.Dragon(); Scroll = new Entities.Scroll(); Spike = new List <Entities.Spike>(); Spike.Add(new Entities.Spike()); score = 0; }
public void Reset() { Bird = new Entities.Bird(); Scroll = new Entities.Scroll(); Pipe = new List <Entities.Pipe>(); Pipe.Add(new Entities.Pipe()); score = 0; GameOver = false; }
public void Reset() { player = new Entities.Bird(); scroll = new Entities.Scroll(); tubes = new List <Entities.Tube>(); tubes.Add(new Entities.Tube()); score = 0; tubeElapsed = 0; }
public void Reset() { Bird = new Entities.Bird(); Scroll = new Entities.Scroll(); Tuyaux = new List<Entities.Tuyaux>(); Tuyaux.Add(new Entities.Tuyaux()); score = 0; tuyauxElapsed = 0; }
public void Reset() { bird = new Entities.Bird(); Pipe = new List <Entities.Pipe>(); //Pipe.Add(new Entities.Pipe()); Scroll = new Entities.Scroll(); score = 0; }
public void Reset() { Bird = new Entities.Bird(); Scroll = new Entities.Scroll(); Tuyaux = new List <Entities.Tuyaux>(); Tuyaux.Add(new Entities.Tuyaux()); score = 0; tuyauxElapsed = 0; }
public void Reset() { Bird = new Entities.Bird(); Scroll = new Entities.Scroll(); Obstacle = new List<Entities.Obstacle>(); Obstacle.Add(new Entities.Obstacle()); score = 0; }