public StartRound(Entities.Room r) : base((ushort)Enums.Packets.GamePacket) { Append(1); Append(-1); Append(r.ID); Append(1); Append(5); // TYPE Append(0); Append(r.CurrentGameMode.CurrentRoundTeamA()); Append(r.CurrentGameMode.CurrentRoundTeamB()); Append(1); Append(0); Append(5); Append(0); Append(0); Append(-1); Append(0); Append(0); Append(800000); Append(-184460); Append(800000); Append(1200000); Append(-900000); Append(1200000); Append("0.0000"); Append("0.0000"); Append("0.0000"); Append("0.0000"); Append("0.0000"); Append("0.0000"); Append(0); Append(0); Append("DS05"); }
protected override void Process(Entities.User u) { if (u.Authorized) { if (u.Room == null) { Objects.Channel channel = Managers.ChannelManager.Instance.Get(u.Channel); uint roomId = GetuInt(1); string roomPassword = GetString(2); if (channel.Rooms.ContainsKey(roomId)) { Entities.Room r = null; if (channel.Rooms.TryGetValue(roomId, out r)) { if (!r.AddSpectator(u)) { u.Send(new Packets.RoomSpectate(Packets.RoomSpectate.ErrorCodes.MaxSpectators)); } } } } } else { u.Disconnect(); } }
public RoomCreation(Entities.Room r) : base((ushort)Enums.Packets.RoomCreation) { Append(Core.Constants.Error_OK); Append(0); addRoomInfo(r); }
public VehicleSpawn(Entities.Room r, Entities.Vehicle Vehicle) : base(30000) { Append(1); Append(-1); Append(r.ID); Append(2); Append(151); Append(0); Append(1); Append(Vehicle.MapID); Append(500); Append(0); Append(1); Append(0); Append(15); Append(1); Append(5); Append(1); Append(1090909); Append(-60401); Append(1090909); Append(4256.2275); Append(1100.4197); Append(3323.0078); Append(-229.4619); Append(-33.1609); Append(-190.3880); Append(0); Append(0); Append("DU02"); }
public void Remove(Entities.Room r) { Entities.Room rm; if (Rooms.ContainsKey(r.ID)) { Rooms.TryRemove(r.ID, out rm); byte roomPage = (byte)Math.Floor((decimal)(r.ID / 8)); var targetList = this.Users.Select(n => n.Value).Where(n => n.RoomListPage == roomPage && n.Room == null); if (targetList.Count() > 0) { byte[] outBuffer = new Packets.RoomUpdate(r.ID).BuildEncrypted(); foreach (Entities.User u in targetList) { if (u.LastRoomId == r.ID) { u.LastRoomId = -1; } else { u.Send(outBuffer); } } } } lock (scanLock) { if (takenRoomIds.Contains((int)r.ID)) { takenRoomIds.Remove((int)r.ID); } } }
public Scoreboard(Entities.Room r) : base((ushort)Enums.Packets.Scoreboard) { Append(Core.Constants.Error_OK); if (r.Mode == Enums.Mode.Explosive) { Append(r.CurrentGameMode.CurrentRoundTeamA()); Append(r.CurrentGameMode.CurrentRoundTeamB()); } else { Append(0); Append(0); } Append(r.CurrentGameMode.ScoreboardA()); Append(r.CurrentGameMode.ScoreboardB()); Entities.Player[] players = r.Players.Values.Where(p => p != null).ToArray(); Append(players.Length); foreach (Entities.Player p in players) { Append(p.Id); Append(p.Kills); Append(p.Deaths); Append(p.Flags); Append(p.Assists + p.Points); Append(0); } }
public MapData(Entities.Room r) : base((ushort)Enums.Packets.MapData) { Append(Core.Constants.Error_OK); sbyte[] flags = r.Flags; Append(flags.Length); for (byte i = 0; i < flags.Length; i++) { Append(flags[i]); } Append(900); // ? lock (r._playerLock) { Append(r.Players.Count); foreach (Entities.Player p in r.Players.Values) { Append(p.Id); // Slot Append(-1); // ? Append(p.Kills); // Kills Append(p.Deaths); // Deaths Append((byte)p.Class); // Class Append(p.Health); Append(-1); // Vehicle ID Append(-1); // Vehicle Seat } } // TODO: Moved Vehicles :) Append(0); }
public EndRound(Entities.Room r, Enums.Team winningTeam) : base((ushort)Enums.Packets.GamePacket) { Append(1); Append(-1); Append(r.ID); Append(1); Append(6); // TYPE Append(0); // ? Append(1); // ? Append((byte)winningTeam); // Winning Team ID Append(r.CurrentGameMode.CurrentRoundTeamA()); Append(r.CurrentGameMode.CurrentRoundTeamB()); Append(5); // Remaining Rounds? Append(0); Append(92); Append(-1); Append(0); Append(0); Append(1200000); Append(-900000); Append(1200000); Append("0.0000"); Append("0.0000"); Append("0.0000"); Append("0.0000"); Append("0.0000"); Append("0.0000"); Append(0); Append(0); Append("DS05"); }
private void addRoomInfo(Entities.Room r) { // ROOM INFORMATION // Append(r.ID); // Room Id Append(1); // ? Append((byte)r.State); // Room state: 1 = Waiting | 2 = Playing Append(r.Master); // The slot index of the room master. Append(r.Displayname); // The name of the room that will displayed in the roomlist. Append(r.HasPassword); // Tells the client if the room has a password. Append(r.MaximumPlayers); // The maximum player count that is allowed in the room. Append(r.Players.Count); // The current player count that is currently in the room. Append(r.Map); // The current map that is selected. Append((r.Mode == 0) ? r.Setting : 0); // CQC Rounds Append((r.Mode > 0) ? r.Setting : 0); // FFA & TDM Kills Append(0); // Time left? Append((byte)r.Mode); // The current game mode of the room. Append(4); // ? Append(r.IsJoinable); // This is the join state of the room. 0 = Unjoinable | 1 = Joinable Append(0); // ? Append(r.Supermaster); // Does the room have the supermaster buf enabled? 0 = NO | 1 = YES Append(r.Type); // Room Type, Unused in chapter 1. Append(r.LevelLimit); // This is the value of the level limit. Append(r.FriendlyFire); // Indicates if the room is a premium only room. 0 = NO | 1 = YES Append(r.EnableVoteKick); // Indicates if the vote kick function is enabled. 0 = NO | 1 = YES Append(r.AutoStart); // Indicates if the auto start function is enabled. 0 = NO | 1 = YES Append(0); // This was a number of average ping (before patch G1-17). Append(r.PingLimit); // This is the value of the ping limit. 1 = GREEN , 2 = YELLOW, 3 = ALL. // CLAN BLOCK Append(r.isClanWar); // Is clan war? -1 = NO >0 = YES // IF ENABLED ADD 2 BLOCKS WITH BOTH OF THE CLAN IDS. }
public VehicleExplode(Entities.Room r, Entities.Vehicle v) : base(30000) { Append(1); Append(-1); // Sender Append(r.ID); // Room id Append(2); Append(153); Append(0); Append(1); Append(0); Append(v.MapID); // Target Append(0); Append(2); Append(0); Append(7); Append(2); Append(0); Append(1); Append(100); Append(0); Append(0); // Coords // Append(0); Append(0); Append(0); // End Coords // Append(0); Append(0); Append(0); Append(0); Append(0); Append("FFFF"); }
public RoomUpdate(Entities.Room r, bool isUpdate) : base((ushort)Game.Enums.Packets.RoomListUpdate) { Append(r.ID); Append((byte)(isUpdate ? Enums.RoomUpdateType.Update:Enums.RoomUpdateType.Create)); addRoomInfo(r); }
private void CBoxRoom_SelectionChanged(object sender, SelectionChangedEventArgs e) { if (CBoxRoom.SelectedIndex == 0) { if (CBoxRoom.Text.Equals("")) { MessageBox.Show("Не может быть пустым", "Ошибка!", MessageBoxButton.OK, MessageBoxImage.Error); CBoxRoom.SelectedItem = null; return; } if (AppData.Context.Rooms.Where(p => p.NumberOfRoom == CBoxRoom.Text).ToList().Count != 0) { MessageBox.Show("Уже существует!", "Ошибка!", MessageBoxButton.OK, MessageBoxImage.Error); CBoxRoom.SelectedItem = AppData.Context.Rooms.Where(p => p.NumberOfRoom == CBoxRoom.Text).ToList().FirstOrDefault(); return; } Entities.Room room = new Entities.Room() { NumberOfRoom = CBoxRoom.Text }; AppData.Context.Rooms.Add(room); AppData.Context.SaveChanges(); Update(); CBoxRoom.SelectedItem = room; } }
public RoomJoin(byte slot, Entities.Room r) : base((ushort)Enums.Packets.RoomJoin) { Append(Core.Constants.Error_OK); Append(slot); addRoomInfo(r); }
public override void Initilize(Entities.Room room) { base.Initilize(room); // Validate based on the room setting here. intCurrentLeaderKills = 0; intMaximumKills = 10 + (5 * room.Setting); }
public static RoomModel Convert(Entities.Room room) { return(new RoomModel { RoomId = room.RoomId, SecretKey = room.SecretKey, Voting = room.CanVote }); }
public bool Add(Entities.Room r) { if (!Rooms.ContainsKey(r.ID)) { return(Rooms.TryAdd(r.ID, r)); } return(false); }
public override void Initilize(Entities.Room room) { base.Initilize(room); Room.DownTick = 3600000; _derbTicks = _niuTicks = Constants.TDMTickets[Room.Setting]; Initilized = true; FreezeTick = false; }
private void KickPlayer(Entities.Room Room, int _target) { foreach (Entities.Player Target in Room.Players.Values) { if (Target.Id == _target) { Target.User.Send(new Packets.RoomKick(_target)); } } }
public override void Initilize(Entities.Room room) { base.Initilize(room); // Validate based on the room setting here. intMaximumKills = 10 + (5 * room.Setting); Room.DownTick = 3600000; Initilized = true; FreezeTick = false; blnFirstSpawn = true; }
public RoomLeave(Entities.User u, byte oldSlot, Entities.Room r) : base((ushort)Enums.Packets.RoomLeave) { Append(Core.Constants.Error_OK); Append(u.SessionID); // SessionID Append(oldSlot); // Position in Room Append(r.Players.Count); // Remaining player count Append(r.Master); // Master Slot Append(u.XP); // XP Append(u.Money); // Dinar }
public override void Initilize(Entities.Room room) { base.Initilize(room); _zombies = new ConcurrentDictionary <byte, Entities.Zombie>(); blnStarted = blnPreparingWave = blnDoSpawnCheck = false; ushtZombiesSpawned = ushtTotalZombiesSpawned = 0; ushtSleepTime = 15; SetupSpawnTable(); }
public override void Initilize(Entities.Room room) { base.Initilize(room); // Validate based on the room setting here. currentRound = 0; teamRounds = new byte[] { 0, 0 }; limitRound = Constants.RoundLimits[Room.Setting]; Initilized = true; PrepareRound(true); roundActive = true; }
public override void Initilize(Entities.Room room) { base.Initilize(room); _derbTicks = _niuTicks = 999; _derbFlags = _niuFlags = 1; _timeCount = Room.DownTick = 3600000; _mainFlagProtection = 300000; _derbSlowDown = 0; _niuSlowDown = 0; Initilized = true; FreezeTick = false; }
private void Page_Loaded(object sender, RoutedEventArgs e) { List <Entities.Room> rooms = AppData.Context.Rooms.ToList(); var room = new Entities.Room { NumberOfRoom = "All" }; rooms.Insert(0, room); CBFilter.ItemsSource = rooms; CBFilter.SelectedIndex = 0; Update(); }
public GameTick(Entities.Room r) : base((ushort)Enums.Packets.GameTick) { Append(r.UpTick); // Spawn Counter Append(r.DownTick); // Time Left Append(r.CurrentGameMode.CurrentRoundTeamA()); Append(r.CurrentGameMode.CurrentRoundTeamB()); Append(r.CurrentGameMode.ScoreboardA()); Append(r.CurrentGameMode.ScoreboardB()); Append(2); // ? Append(0); // Conquest related Append(30); // Conquest related }
private Entities.Room CreateTestRoom(RoomViewModel model) { var created = new Entities.Room { Id = (rooms.Count + 1).ToString(), Capacity = 5, Description = "Description for room 1", LocationId = "1", Name = "Test Room 2" }; rooms.Add(created); return(created); }
public EndGame(Entities.Room r, Entities.Player[] players, Enums.Team winningTeam) : base((ushort)Enums.Packets.EndGame) { int[] teamKills = new int[] { 0, 0 }; int[] teamDeaths = new int[] { 0, 0 }; teamKills[(byte)Enums.Team.Derbaran] = players.Where(n => n.Team == Enums.Team.Derbaran).Sum(n => n.Kills); teamKills[(byte)Enums.Team.NIU] = players.Where(n => n.Team == Enums.Team.NIU).Sum(n => n.Kills); teamDeaths[(byte)Enums.Team.Derbaran] = players.Where(n => n.Team == Enums.Team.Derbaran).Sum(n => n.Deaths); teamDeaths[(byte)Enums.Team.NIU] = players.Where(n => n.Team == Enums.Team.NIU).Sum(n => n.Deaths); Append(Core.Constants.Error_OK); if (r.CurrentGameMode != null) //random crash { Append(r.CurrentGameMode.CurrentRoundTeamA()); //DERBARAN ROUNDS Append(r.CurrentGameMode.CurrentRoundTeamB()); //NIU ROUNDS } else { Fill(2, 0); Log.Instance.WriteDev("FFA Crash stopped"); //TODO } Append(teamKills[(byte)Enums.Team.Derbaran]); Append(teamDeaths[(byte)Enums.Team.Derbaran]); Append(teamKills[(byte)Enums.Team.NIU]); Append(teamDeaths[(byte)Enums.Team.NIU]); Append(0); Append(0); Append(players.Length); for (byte i = 0; i < players.Length; i++) { Entities.Player plr = players[i]; Append(plr.Id); // Slot Append(plr.Kills); // Kills Append(plr.Deaths); // Deaths Append(plr.Flags); //Flags Append(plr.Points); // Points Append(plr.MoneyEarned); // Dinar earned Append(plr.XPEarned); // Exp earned Append(plr.User.XP); // Player Exp } Append(r.Master); }
public Mission(Entities.Room r) : base(30000) { Append(1); // Success Append(-1); // ?? Append(r.ID); // Room ID Append(2); Append(403); // Sub id? Append(0); Append(1); Append(3); Append(363); Append(0); Append(1); Append(0); Append(0); Append(0); Append(0); }
protected override void Process(Entities.User u) { if (u.Authorized) { if (u.Room != null) { Entities.Room r = u.Room; byte _target = GetByte(0); foreach (Entities.Player Player in r.Players.Values) { if (r.Master == Player.Id && Player.User == u) { KickPlayer(r, _target); } } } } }
private void Update() { var rooms = AppData.Context.Rooms.ToList(); var posts = AppData.Context.Posts.ToList(); var room = new Entities.Room() { NumberOfRoom = "Добавить новый кабинет" }; var post = new Entities.Post() { NameOfPost = "Добавить новую должность" }; rooms.Insert(0, room); posts.Insert(0, post); CBoxPost.ItemsSource = posts; CBoxRoom.ItemsSource = rooms; }