public void RefreshGameView(Int32 gameID, Entities.Enums.ConnectionType connectionType) { Join(gameID, connectionType); AS.GameRound.Base.ISelect _selectGameRound = BusinessLogic.UnityConfig.Container.Resolve <AS.GameRound.Base.ISelect>(); AS.Game.Base.ISelect _selectGame = BusinessLogic.UnityConfig.Container.Resolve <AS.Game.Base.ISelect>(); AS.GamePlayerKickVote.Base.ISelect _selectVotes = BusinessLogic.UnityConfig.Container.Resolve <AS.GamePlayerKickVote.Base.ISelect>(); AS.ActiveConnection.Base.ISelect _selectConnection = BusinessLogic.UnityConfig.Container.Resolve <AS.ActiveConnection.Base.ISelect>(); Int32 currentUserId = Authentication.Security.CurrentUserId; Entities.ActiveConnection connection = _selectConnection.Execute(new Entities.Filters.ActiveConnection.Select(Context.ConnectionId, currentUserId)); Entities.Filters.GamePlayerKickVote.SelectForGame kickVoteFilter = new Entities.Filters.GamePlayerKickVote.SelectForGame(); kickVoteFilter.GameID = gameID; List <Entities.GamePlayerKickVote> votes = _selectVotes.Execute(kickVoteFilter); IEnumerable <IGrouping <Int32, Entities.GamePlayerKickVote> > grouped = votes.GroupBy(x => x.KickUserId); Entities.Models.Game.Board.VoteToKick kickModel = null; List <Entities.Models.Game.Board.VoteToKick> votesToKick = new List <Entities.Models.Game.Board.VoteToKick>(); foreach (IGrouping <Int32, Entities.GamePlayerKickVote> group in grouped) { if (group.FirstOrDefault(x => x.VotedUserId == currentUserId) == null) { kickModel = new Entities.Models.Game.Board.VoteToKick(group.First().KickUser, group.Count(x => x.Vote), group.Count(x => !x.Vote)); votesToKick.Add(kickModel); } } List <Entities.GameRound> completedRounds = _selectGameRound.Execute(new Entities.Filters.GameRound.SelectCompleted(gameID)); Entities.Game game = _selectGame.Execute(new Entities.Filters.Game.Select { GameID = gameID, DataToSelect = Entities.Enums.Game.Select.GamePlayerCards | Entities.Enums.Game.Select.Rounds }); Entities.Enums.GamePlayerType playerType = (connection != null && connection.ConnectionType == Entities.Enums.ConnectionType.GamePlayer) ? Entities.Enums.GamePlayerType.Player : Entities.Enums.GamePlayerType.Spectator; Entities.Models.Game.Board.GameBoard model = new Entities.Models.Game.Board.GameBoard(game, currentUserId, playerType, votesToKick, completedRounds); Clients.Client(Context.ConnectionId).UpdateGameView(model, model.LobbyViewModel); }
/// <summary> /// Alert the users a vote to kick has been placed /// </summary> /// <param name="gameID">The game ID</param> /// <param name="kickedUser">The user that was being voted on</param> /// <param name="votesToKick">The number of votes to kick</param> /// <param name="votesNotToKick">The number votes not to kick</param> /// <param name="alreadyVoted">UserIds for users that have already voted</param> public void Voted(Int32 gameID, Entities.User kickedUser, Int32 votesToKick, Int32 votesNotToKick, List <Int32> alreadyVoted) { List <Entities.ActiveConnection> connections = GetConnections(gameID, alreadyVoted); foreach (Entities.ActiveConnection connection in connections.Where(x => x.ConnectionType == Entities.Enums.ConnectionType.GamePlayer)) { Entities.Models.Game.Board.VoteToKick model = new Entities.Models.Game.Board.VoteToKick(kickedUser, votesToKick, votesNotToKick); _hub.Clients.Client(connection.ActiveConnectionID).AlertUsersVote(model); } }
public void RefreshGameView(Int32 gameID, Entities.Enums.ConnectionType connectionType) { Join(gameID, connectionType); AS.GameRound.Base.ISelect _selectGameRound = BusinessLogic.UnityConfig.Container.Resolve<AS.GameRound.Base.ISelect>(); AS.Game.Base.ISelect _selectGame = BusinessLogic.UnityConfig.Container.Resolve<AS.Game.Base.ISelect>(); AS.GamePlayerKickVote.Base.ISelect _selectVotes = BusinessLogic.UnityConfig.Container.Resolve<AS.GamePlayerKickVote.Base.ISelect>(); AS.ActiveConnection.Base.ISelect _selectConnection = BusinessLogic.UnityConfig.Container.Resolve<AS.ActiveConnection.Base.ISelect>(); Int32 currentUserId = Authentication.Security.CurrentUserId; Entities.ActiveConnection connection = _selectConnection.Execute(new Entities.Filters.ActiveConnection.Select(Context.ConnectionId, currentUserId)); Entities.Filters.GamePlayerKickVote.SelectForGame kickVoteFilter = new Entities.Filters.GamePlayerKickVote.SelectForGame(); kickVoteFilter.GameID = gameID; List<Entities.GamePlayerKickVote> votes = _selectVotes.Execute(kickVoteFilter); IEnumerable<IGrouping<Int32, Entities.GamePlayerKickVote>> grouped = votes.GroupBy(x => x.KickUserId); Entities.Models.Game.Board.VoteToKick kickModel = null; List<Entities.Models.Game.Board.VoteToKick> votesToKick = new List<Entities.Models.Game.Board.VoteToKick>(); foreach (IGrouping<Int32, Entities.GamePlayerKickVote> group in grouped) { if (group.FirstOrDefault(x => x.VotedUserId == currentUserId) == null) { kickModel = new Entities.Models.Game.Board.VoteToKick(group.First().KickUser, group.Count(x => x.Vote), group.Count(x => !x.Vote)); votesToKick.Add(kickModel); } } List<Entities.GameRound> completedRounds = _selectGameRound.Execute(new Entities.Filters.GameRound.SelectCompleted(gameID)); Entities.Game game = _selectGame.Execute(new Entities.Filters.Game.Select { GameID = gameID, DataToSelect = Entities.Enums.Game.Select.GamePlayerCards | Entities.Enums.Game.Select.Rounds }); Entities.Enums.GamePlayerType playerType = (connection != null && connection.ConnectionType == Entities.Enums.ConnectionType.GamePlayer) ? Entities.Enums.GamePlayerType.Player : Entities.Enums.GamePlayerType.Spectator; Entities.Models.Game.Board.GameBoard model = new Entities.Models.Game.Board.GameBoard(game, currentUserId, playerType, votesToKick, completedRounds); Clients.Client(Context.ConnectionId).UpdateGameView(model, model.LobbyViewModel); }
public ActionResult Index(Int32 id) { String key = String.Format("Game_{0}_Passphrase", id); String leaveGameJobIdKey = String.Format("LeaveGame_{0}_JobId", id); String passphrase = String.Empty; String jobId = String.Empty; Int32 currentUserId = Authentication.Security.CurrentUserId; if (Session[key] != null) { passphrase = Encoding.ASCII.GetString(MachineKey.Unprotect((Session[key] as Byte[]), Session.SessionID)); } if (Session[leaveGameJobIdKey] != null) { jobId = Encoding.ASCII.GetString(MachineKey.Unprotect((Session[leaveGameJobIdKey] as Byte[]), Session.SessionID)); BackgroundJob.Delete(jobId); Session.Remove(leaveGameJobIdKey); } Entities.User user = _selectUser.Execute(currentUserId); Entities.JoinResponse response = _joinGame.Execute(id, user, passphrase, Entities.Enums.GamePlayerType.Player); if (response.Result.HasFlag(Entities.Enums.Game.JoinResponseCode.GameOver)) { return(Redirect("/GameListing")); } if (response.Result.HasFlag(Entities.Enums.Game.JoinResponseCode.BadPassphrase) == false && response.Result.HasFlag(Entities.Enums.Game.JoinResponseCode.FullGame) == false) { Entities.Filters.GamePlayerKickVote.SelectForGame kickVoteFilter = new Entities.Filters.GamePlayerKickVote.SelectForGame(); kickVoteFilter.GameID = id; List <Entities.GamePlayerKickVote> votes = _selectKickVotes.Execute(kickVoteFilter); IEnumerable <IGrouping <Int32, Entities.GamePlayerKickVote> > grouped = votes.GroupBy(x => x.KickUserId); Entities.Models.Game.Board.VoteToKick kickModel = null; List <Entities.Models.Game.Board.VoteToKick> votesToKick = new List <Entities.Models.Game.Board.VoteToKick>(); foreach (IGrouping <Int32, Entities.GamePlayerKickVote> group in grouped) { if (group.FirstOrDefault(x => x.VotedUserId == currentUserId) == null) { kickModel = new Entities.Models.Game.Board.VoteToKick(group.First().KickUser, group.Count(x => x.Vote), group.Count(x => !x.Vote)); votesToKick.Add(kickModel); } } List <Entities.GameRound> completedRounds = _selectGameRounds.Execute(new Entities.Filters.GameRound.SelectCompleted(id)); Entities.Models.Game.Board.GameBoard model = new Entities.Models.Game.Board.GameBoard(response.Game, currentUserId, Entities.Enums.GamePlayerType.Player, votesToKick, completedRounds); return(View("~/Views/Game/Board/Index.cshtml", model)); } else { return(Redirect(Url.Action("Index", "GameListing", new { id = id }))); } }
public ActionResult Index(Int32 id) { String key = String.Format("Game_{0}_Passphrase", id); String leaveGameJobIdKey = String.Format("LeaveGame_{0}_JobId", id); String passphrase = String.Empty; String jobId = String.Empty; Int32 currentUserId = Authentication.Security.CurrentUserId; if (Session[key] != null) { passphrase = Encoding.ASCII.GetString(MachineKey.Unprotect((Session[key] as Byte[]), Session.SessionID)); } if (Session[leaveGameJobIdKey] != null) { jobId = Encoding.ASCII.GetString(MachineKey.Unprotect((Session[leaveGameJobIdKey] as Byte[]), Session.SessionID)); BackgroundJob.Delete(jobId); Session.Remove(leaveGameJobIdKey); } Entities.User user = _selectUser.Execute(currentUserId); Entities.JoinResponse response = _joinGame.Execute(id, user, passphrase, Entities.Enums.GamePlayerType.Player); if(response.Result.HasFlag(Entities.Enums.Game.JoinResponseCode.GameOver)) { return Redirect("/GameListing"); } if (response.Result.HasFlag(Entities.Enums.Game.JoinResponseCode.BadPassphrase) == false && response.Result.HasFlag(Entities.Enums.Game.JoinResponseCode.FullGame) == false) { Entities.Filters.GamePlayerKickVote.SelectForGame kickVoteFilter = new Entities.Filters.GamePlayerKickVote.SelectForGame(); kickVoteFilter.GameID = id; List<Entities.GamePlayerKickVote> votes = _selectKickVotes.Execute(kickVoteFilter); IEnumerable<IGrouping<Int32, Entities.GamePlayerKickVote>> grouped = votes.GroupBy(x => x.KickUserId); Entities.Models.Game.Board.VoteToKick kickModel = null; List<Entities.Models.Game.Board.VoteToKick> votesToKick = new List<Entities.Models.Game.Board.VoteToKick>(); foreach (IGrouping<Int32, Entities.GamePlayerKickVote> group in grouped) { if (group.FirstOrDefault(x => x.VotedUserId == currentUserId) == null) { kickModel = new Entities.Models.Game.Board.VoteToKick(group.First().KickUser, group.Count(x => x.Vote), group.Count(x => !x.Vote)); votesToKick.Add(kickModel); } } List<Entities.GameRound> completedRounds = _selectGameRounds.Execute(new Entities.Filters.GameRound.SelectCompleted(id)); Entities.Models.Game.Board.GameBoard model = new Entities.Models.Game.Board.GameBoard(response.Game, currentUserId, Entities.Enums.GamePlayerType.Player, votesToKick, completedRounds); return View("~/Views/Game/Board/Index.cshtml", model); } else { return Redirect(Url.Action("Index", "GameListing", new { id = id })); } }
/// <summary> /// Alert the users a vote to kick has been placed /// </summary> /// <param name="gameID">The game ID</param> /// <param name="kickedUser">The user that was being voted on</param> /// <param name="votesToKick">The number of votes to kick</param> /// <param name="votesNotToKick">The number votes not to kick</param> /// <param name="alreadyVoted">UserIds for users that have already voted</param> public void Voted(Int32 gameID, Entities.User kickedUser, Int32 votesToKick, Int32 votesNotToKick, List<Int32> alreadyVoted) { List<Entities.ActiveConnection> connections = GetConnections(gameID, alreadyVoted); foreach (Entities.ActiveConnection connection in connections.Where(x => x.ConnectionType == Entities.Enums.ConnectionType.GamePlayer)) { Entities.Models.Game.Board.VoteToKick model = new Entities.Models.Game.Board.VoteToKick(kickedUser, votesToKick, votesNotToKick); _hub.Clients.Client(connection.ActiveConnectionID).AlertUsersVote(model); } }