Example #1
0
        /// <summary>
        /// Selects game rounds base on gameID
        /// </summary>
        /// <param name="gameID">Filter used to select game rounds</param>
        /// <returns>A list of game rounds that satisfy the supplied filter</returns>
        public List<Entities.GameRound> Execute(Int32 gameID)
        {
            Entities.Filters.GameRound.Select filter = new Entities.Filters.GameRound.Select();
            filter.GameID = gameID;

            return _selectGameRound.Execute(filter);
        }
Example #2
0
        /// <summary>
        /// Selects game rounds base on gameID
        /// </summary>
        /// <param name="gameID">Filter used to select game rounds</param>
        /// <returns>A list of game rounds that satisfy the supplied filter</returns>
        public List <Entities.GameRound> Execute(Int32 gameID)
        {
            Entities.Filters.GameRound.Select filter = new Entities.Filters.GameRound.Select();
            filter.GameID = gameID;

            return(_selectGameRound.Execute(filter));
        }
Example #3
0
        /// <summary>
        /// Selects game rounds base on supplied filter
        /// </summary>
        /// <param name="filter">Filter used to select game rounds</param>
        /// <returns>A list of game rounds that satisfy the supplied filter</returns>
        public List <Entities.GameRound> Execute(Entities.Filters.GameRound.Select filter)
        {
            List <Entities.GameRound> gameRounds = new List <Entities.GameRound>();

            using (DbCommand cmd = _db.GetStoredProcCommand("GameRound_Select"))
            {
                _db.AddInParameter(cmd, "@GameID", DbType.Int32, filter.GameID);

                using (IDataReader idr = _db.ExecuteReader(cmd))
                {
                    while (idr.Read())
                    {
                        gameRounds.Add(new Entities.GameRound(idr));
                    }
                }
            }

            return(gameRounds);
        }
Example #4
0
 /// <summary>
 /// Selects game rounds base on supplied filter
 /// </summary>
 /// <param name="filter">Filter used to select game rounds</param>
 /// <returns>A list of game rounds that satisfy the supplied filter</returns>
 public List <Entities.GameRound> Execute(Entities.Filters.GameRound.Select filter)
 {
     return(_selectGameRound.Execute(filter));
 }