public override void Execute(Entities.Entity Performer, List <Entities.Entity> Selection, CardGameState GS) { Unit AUnit = (Unit)Performer; Unit TUnit = (Unit)Selection[0]; // Remove previous attach module if present List <Modules.Module> Check = AUnit.GetModules(ModuleType.Targetting, typeof(Modules.Target.Attached)); if (Check.Count > 0) { Check[0].Message(); } Modules.Module M1 = new Modules.Target.Attached(AUnit, TUnit); Modules.Module M3 = new Modules.NewTurn.Attached_NewTurn(TUnit, Performer.Name); AUnit.AddStatus("Attached this turn"); AUnit.AddStatus("Attached:"); AUnit.AddStatus("to " + TUnit.Name); TUnit.AddStatus("Attached:"); TUnit.AddStatus("to " + AUnit.Name); AUnit.AddModule(M1.Type, M1); TUnit.AddModule(M3.Type, M3); TUnit.AddModule(ModuleType.Removed, new Modules.Removed.RemovedLink(TUnit, M1, M3)); }
public void Add(Entity entity) { using (SentimentAnalysisContext context = new SentimentAnalysisContext()) { if (context.Entities.Any(e => e.Id == entity.Id)) { throw new EntityException("An Entity with the same ID already exists."); } Exists(entity); Entities.Entity toAdd = Helper.Instance.ToEntityEF(entity); context.Entities.Add(toAdd); context.SaveChanges(); entity.Id = toAdd.Id; foreach (var phraseBD in context.Phrases.Where(p => p.Entity == null)) { PhraseRepository phraseRepository = new PhraseRepository(); var phrase = Helper.Instance.ToPhraseBL(phraseBD); try { phrase.AnalyzePhrase(Helper.Instance.GetEntities(context.Entities), Helper.Instance.GetSentiments(context.Sentiments)); } catch (AnalysisException) { } phraseRepository.Modify(phrase.Id, phrase); } } }
public override void OnUse(Entities.Entity entity) { if (onUseEffect != null) { entity.StatsPackage.ApplyEffect(onUseEffect); } }
public AABBCollider(Entities.Entity entity, Map map, bool canMove, Entity[] IgnoreCollisWith) : base(entity, ComponentType.AABBCollider) { CanMove = canMove; m_map = map; Rect = new Rectangle((int)m_entity.GetPos().X, (int)m_entity.GetPos().Y, (int)m_entity.GetDims().X, (int)m_entity.GetDims().Y); m_ignore = IgnoreCollisWith; }
public List <ActionOrder> GetPossibleActionOrders(CardGameState gameState, Entities.Entity performer) { List <ActionOrder> possibleActions = new List <ActionOrder>(); if (Min == 0 || SelectType == PlayerType.NA) { possibleActions.Add(new ActionOrder(mAction, performer, null)); } if (Max > 0) { List <List <Entities.Entity> > selections = null; if (SelectType == PlayerType.Ally) { selections = GetPossibleSelections(performer.Owner.mBoard, performer, (uint)Min, (uint)Max); } if (SelectType == PlayerType.Enemy) { selections = GetPossibleSelections(gameState.Players[(performer.Owner.getIndex() + 1) % 2].mBoard, performer, (uint)Min, (uint)Max); } foreach (List <Entities.Entity> selection in selections) { possibleActions.Add(new ActionOrder(mAction, performer, selection)); } } return(possibleActions); }
//TODO Add new card types as implemented public static Entities.Entity ProduceCard(string cardName, CardPool CP) { CardData cardData = CP.GetCardData(cardName); Entities.Entity newEntity = null; switch (cardData.mType) { case CardType.BasicUnit: newEntity = new Entities.BasicUnit((UnitCardData)cardData); break; case CardType.Character: newEntity = new Entities.CharacterUnit((UnitCardData)cardData); break; case CardType.Effect: newEntity = new Entities.Effect_Entity((EffectCardData)cardData); break; default: UnityEngine.Debug.LogError("Tried to produce card of unknown type: " + cardData.mType.ToString()); break; } return(newEntity); }
private void PerformBuffOnEntity(Entities.Entity entity) { Entities.Unit unit = (Unit)entity; if (mModules != null) { unit.AddModulesFromData(mModules); } if (mStatusTags != null) { foreach (StatusOperationPair pair in mStatusTags) { if (pair.mShouldAdd) { if (!unit.HasStatus(pair.mTag)) { unit.AddStatus(pair.mTag); } } else { unit.RemoveStatus(pair.mTag); } } } unit.TemporaryHP += mTempHPBuff; }
public override void Execute(Entities.Entity Performer, List <Entities.Entity> Selection, CardGameState GS) { Entities.Unit attacker = (Entities.Unit)Performer; Entities.Unit target = (Entities.Unit)Selection[0]; attacker.DoAttack(target); }
/// <summary> /// Set the entity this animator works on. /// </summary> /// <param name="entity">Target entity to animate.</param> internal void SetTargetEntity(Entities.Entity entity) { // validate compatibility if (!CheckEntityCompatibility(entity)) { throw new Exceptions.InvalidValueException("Entity type not compatible with this animator!"); } // make sure not already attached if (TargetEntity != null && entity != null) { throw new Exceptions.InvalidStateException("Cannot attach animator to entity after it was already attached!"); } // set entity if (entity == null) { OnDetach(); } TargetEntity = entity; if (entity != null) { OnAttached(); } }
public RemovedLink(Entities.Entity Parent, Module LinkedModule1, Module LinkedModule2, Module LinkedModule3) { this.Parent = (Entities.Unit)Parent; mLinkedModules.Add(LinkedModule1); mLinkedModules.Add(LinkedModule2); mLinkedModules.Add(LinkedModule3); }
public void Message(Entities.Entity Sender) { if (HasEffect) { TheEffect.Message(Sender); } }
// 'Depth' refers to the number of cards in the selection, but currentDepth starts from // 1 more than we already have selected eg. if our current depth is 2 and max depth is 3 // then we already have selected one card and wish to find all the selections of 2 from the // remaining cards. private static List <List <Entities.Entity> > GetSelectionsFromDepth( List <List <Entities.Entity> > selections, PlayerBoard board, int totalCards, Entities.Entity performer, uint maxDepth, uint currentDepth, int startingCardIndex) { // Cache the selections containing cards added at this depth. List <List <Entities.Entity> > newSelections = new List <List <Entities.Entity> >(); // Work out the range corresponding to the startingCardIndex int currentRangeStartingIndex = 0; uint currentRangeIndex = 0; for (uint j = 0; j < board.RangeZones.Length; j++) { if (startingCardIndex - (currentRangeStartingIndex + board.RangeZones[currentRangeIndex].List.Cards.Count) >= 0) { currentRangeStartingIndex += board.RangeZones[currentRangeIndex].List.Cards.Count; currentRangeIndex += 1; } else { break; } } // Add cards of this depth to selections. for (int i = startingCardIndex; i < totalCards; i++) { Entities.Entity currentCard = board.RangeZones[currentRangeIndex].List.Cards[i - currentRangeStartingIndex]; if (currentCard != performer) { if (maxDepth == currentDepth) { List <Entities.Entity> newSelection = new List <Entities.Entity>(); newSelection.Add(currentCard); selections.Add(newSelection); newSelections.Add(newSelection); } else { List <List <Entities.Entity> > returnSelections = GetSelectionsFromDepth( selections, board, totalCards, performer, maxDepth, currentDepth + 1, i + 1); foreach (List <Entities.Entity> list in returnSelections) { list.Add(currentCard); } newSelections.AddRange(returnSelections); } } // Check if the next card is in the next range zone if (i + 1 - (currentRangeStartingIndex + board.RangeZones[currentRangeIndex].List.Cards.Count) >= 0) { currentRangeStartingIndex += board.RangeZones[currentRangeIndex].List.Cards.Count; currentRangeIndex += 1; } } return(newSelections); }
protected override bool CheckValidityInternal(Entities.Entity Performer, List <Entities.Entity> Selection, TurnInfo TI) { if (TI.GetCPI() == Performer.GetOwnerIndex() && Performer.IsUnit() && !((Unit)Performer).HasStatus("Moved")) { return(true); } return(false); }
public Entities.Entity ConvertToObject(string path) { Entities.Entity result = null; System.Xml.Serialization.XmlSerializer x = new System.Xml.Serialization.XmlSerializer(this.GetType()); System.IO.StreamReader reader = new System.IO.StreamReader(path); result = x.Deserialize(reader) as Entities.Entity; return(result); }
protected override void SetupInternal(Entities.Entity Parent, Loading.ModuleData MD) { this.Parent = (Unit)Parent; bool.TryParse(MD.Data[0], out mCanBypass.ShortOnShort); bool.TryParse(MD.Data[1], out mCanBypass.ShortOnLong); bool.TryParse(MD.Data[2], out mCanBypass.LongOnShort); bool.TryParse(MD.Data[3], out mCanBypass.LongOnLong); }
public override void Execute(Entities.Entity Performer, List <Entities.Entity> Selection, CardGameState GS) { if (((Unit)Performer).Owner.SpendCP(mMinCost)) { ((Unit)Performer).RemoveStatus("Needs reloading"); ((Unit)Performer).AddStatus("Reloading"); } }
protected override bool CheckValidityInternal(Entities.Entity Performer, List <Entities.Entity> Selection, TurnInfo TI) { if (((Unit)Performer).HasStatus("Needs reloading") && ((Unit)Performer).Owner.CanSpendCP(mMinCost)) { return(true); } return(false); }
public void Setup(Entities.Entity parent, Loading.ModuleData moduleData) { if (moduleData != null) { mConditions = new Components.Conditional.ConditionChecker(moduleData.mConditionals); mMaxLifetime = moduleData.mLifetime; } SetupInternal(parent, moduleData); }
public ArmedEnemy(Entities.Entity entity, Map map, int health, float shootFrequency, float bulletSpeed) : base(entity, ComponentType.ArmedEnemy) { m_hitTimer = 0; m_faceing = Direction.Left; m_map = map; m_health = health; m_bulletSpeed = bulletSpeed; m_shootFrequency = shootFrequency; }
public static CardObject Create <CardObject> (CardsUIManager UIM, Entities.Entity E, DisplayCard mainDisplayCard, ExpandingCard expandingCard) where CardObject : UICard, new() { CardObject newObject = new CardObject(); newObject.Init(UIM, E, mainDisplayCard, expandingCard); return(newObject); }
protected virtual void Init(CardsUIManager UIM, Entities.Entity E, DisplayCard mainDisplayCard, ExpandingCard expandingCard) { mUIManager = UIM; mEntity = E; UnityCard = mainDisplayCard.UnityCard; UnityCard.GetComponentInChildren <Scripts.CardHolder>().OwningCard = this; mExpandingCard = expandingCard; mDisplayCard = mainDisplayCard; }
public EntityViewModel(Entities.Entity entity) { Name = entity.Name; Type = ((EntityTypeEnum)entity.EntityTypeID).ToString(); ID = entity.EntityID; WalletID = entity.WalletID; EquipmentID = entity.EquipmentID ?? -1; ImgURL = entity.ImgUrl; }
public override void Execute(Entities.Entity Performer, List <Entities.Entity> Selection, CardGameState GS) { Effects.Orders.OrderWithUses TheOrder = (Effects.Orders.OrderWithUses)(((Entities.Effect_Entity)Performer).GetEffect()); int numSalvos = TheOrder.GetNumUses(mActionIndex); TheOrder.SetUses(mActionIndex, numSalvos - 1); ((Entities.Unit)Selection[0]).Damage(mDamage); }
public BusinessLogic.DTO.Entity ToEntityBL(Entities.Entity entity) { if (entity == null) { return(null); } return(new BusinessLogic.DTO.Entity(entity.Id, entity.Name)); }
public static ExpandingObject Create <ExpandingObject> (Entities.Entity E, GameObject expandedCardPrefab) where ExpandingObject : ExpandingCard, new() { ExpandingObject newObject = new ExpandingObject(); newObject.Init(E, expandedCardPrefab); return(newObject); }
//!---METHODS---! public Entities.Entity GetTarget(Vector2 _position) { target = null; //foreach (Entities.Entity entity in Rooms.RoomManager.CurrentRoom.Enemies) // if (entity.CollisionBox.Intersects(new Rectangle((int)_position.X, (int)_position.Y, 1, 1))) // target = entity; return target; }
public static DisplayObject Create <DisplayObject> (Entities.Entity E, GameObject displayCardPrefab) where DisplayObject : DisplayCard, new() { DisplayObject newObject = new DisplayObject(); newObject.Init(E, displayCardPrefab); return(newObject); }
public override void OnCollide(Entities.Entity entity) { if (entity is Entities.Entity) { if (Keyboard.GetState().IsKeyDown(Keys.Space)) { Open = true; } } }
private PlayingCard FindCardForEntity(Entities.Entity E) { foreach (PlayingCard C in Cards) { if (C.GetEntity() == E) { return(C); } } return(null); }
public override void OnItemUsed(World world, Entities.Entity usedBy) { // Override default behavior to remove item from inventory var player = usedBy as PlayerEntity; if (player.GameMode != GameMode.Creative) { Damage(1); player.SetSlot(player.SelectedSlot, new ItemStack(Id, 1, Data)); } }
public CountryMarketOffersListViewModel(Entities.Entity entity, Entities.Country currentCountry, IList <MarketOfferModel> offers, IList <Entities.Country> countries, IList <int> allowedProductTypes, PagingParam pagingParam, int quality, int productID) { Info = new CountryInfoViewModel(currentCountry); var marketService = DependencyResolver.Current.GetService <IMarketService>(); foreach (var offer in offers) { Offers.Add(new MarketOfferViewModel(entity, offer, marketService)); } initSelf(currentCountry, countries, allowedProductTypes, pagingParam, quality, productID); }
public Camera2D(Entities.Entity target) { _target = target; _center = target.BoundingRectCenter; }
public Camera2D(Entities.Entity target) { _target = target; _center = Vector2.Zero; }
public void SetTarget(Entities.Entity anchor) { _target = anchor; }