public void Init() { _playerManager = Core.Instance.GetService <PlayerManager>(); Assert.AreNotEqual(null, _playerManager); _uiManager = Core.Instance.GetService <UIManager>(); Assert.AreNotEqual(null, _uiManager); _mainScreenStateManager = _uiManager.Get_MainScreenStateManager(); Assert.AreNotEqual(null, _mainScreenStateManager); _networkManager = Core.Instance.GetService <NetworkManager>(); Assert.AreNotEqual(null, _networkManager); _header = _uiManager.GetWindow(Enums.UIWindowEnum.HEADER) as Header; Assert.AreNotEqual(null, _header); _statisticPanel = _uiManager.GetWindow(UIWindowEnum.STATISTIC) as StatisticPanel; Assert.AreNotEqual(null, _statisticPanel); _uiAnimatorManager = Core.Instance.GetService <UIAnimatorManager>(); Assert.AreNotEqual(null, _uiAnimatorManager); _eventService = Core.Instance.GetService <EventService>(); Assert.AreNotEqual(null, _eventService); _enternetWindow = _uiManager.GetWindow(UIWindowEnum.IS_ENTERNET) as EnternetWindow; Assert.AreNotEqual(null, _enternetWindow); _splashScreen = _uiManager.GetWindow(UIWindowEnum.SPLASH) as SplashScreen; Assert.AreNotEqual(null, _splashScreen); }
// UNITY private void Start() { AssertSerialiedFields(); // _gameManager = Core.Instance.GetService <GameManager>(); Assert.AreNotEqual(null, _gameManager); _safePlayerPrefs = Core.Instance.GetService <SafePlayerPrefs>(); Assert.AreNotEqual(null, _safePlayerPrefs); _enternetWindow = Core.Instance.GetService <UIManager>().GetWindow(UIWindowEnum.IS_ENTERNET) as EnternetWindow; }
// I_UI_WINDOW public void Init() { AssertSerializedFields(); // _gameManager = Core.Instance.GetService <GameManager>(); Assert.AreNotEqual(null, _gameManager); _playerManager = Core.Instance.GetService <PlayerManager>(); Assert.AreNotEqual(null, _playerManager); _stampTimerManager = Core.Instance.GetService <StampTimerManager>(); Assert.AreNotEqual(null, _stampTimerManager); // _uiManager = Core.Instance.GetService <UIManager>(); Assert.AreNotEqual(null, _uiManager); _splashScreen = _uiManager.GetWindow(UIWindowEnum.SPLASH) as SplashScreen; Assert.AreNotEqual(null, _splashScreen); _chooseCarWindow = _uiManager.GetWindow(UIWindowEnum.CHOOSE_CAR) as ChooseCarWindow; Assert.AreNotEqual(null, _chooseCarWindow); _chooseTrackWindow = _uiManager.GetWindow(UIWindowEnum.CHOOSE_TRACK) as ChooseTrackWindow; Assert.AreNotEqual(null, _chooseTrackWindow); _header = _uiManager.GetWindow(UIWindowEnum.HEADER) as Header; Assert.AreNotEqual(null, _header); _mainScreenStateManager = _uiManager.Get_MainScreenStateManager(); Assert.AreNotEqual(null, _mainScreenStateManager); _safePlayerPrefs = Core.Instance.GetService <SafePlayerPrefs>(); Assert.AreNotEqual(null, _safePlayerPrefs); _enternetWindow = _uiManager.GetWindow(UIWindowEnum.IS_ENTERNET) as EnternetWindow; Assert.AreNotEqual(null, _enternetWindow); // rt = parent.GetComponent(typeof(RectTransform)) as RectTransform; rtMost = _objParentForMostRecentCards.GetComponent(typeof(RectTransform)) as RectTransform; rtFriend = _objParentForFriend.GetComponent(typeof(RectTransform)) as RectTransform; cardsList = new List <GameCard>(); cardsMostRecentList = new List <GameCardMostRecent>(); cardsFriendsList = new List <FriendCard>(); }
private void Init_GlobalWindows() { _authentificationWindow = GetComponentInChildren <AuthentificationWindow>(); Assert.AreNotEqual(null, _authentificationWindow); // _multiplayerWindow = GetComponentInChildren <MultiplayerWindow>(); Assert.AreNotEqual(null, _multiplayerWindow); _header = GetComponentInChildren <Header>(); Assert.AreNotEqual(null, _header); _chooseCarWindow = GetComponentInChildren <ChooseCarWindow>(); Assert.AreNotEqual(null, _chooseCarWindow); _chooseTrackWindow = GetComponentInChildren <ChooseTrackWindow>(); Assert.AreNotEqual(null, _chooseTrackWindow); _treeWindow = GetComponentInChildren <TreeWindow>(); Assert.AreNotEqual(null, _treeWindow); _settingsWindow = GetComponentInChildren <SettingsWindow>(); Assert.AreNotEqual(null, _settingsWindow); _statisticPanel = GetComponentInChildren <StatisticPanel>(); Assert.AreNotEqual(null, _statisticPanel); // _splashScreen = GetComponentInChildren <SplashScreen>(); Assert.AreNotEqual(null, _splashScreen); _scorePanel = GetComponentInChildren <ScorePanel>(); Assert.AreNotEqual(null, _scorePanel); _eventWindow = GetComponentInChildren <EventWindow>(); Assert.AreNotEqual(null, _eventWindow); _enternetWindow = GetComponentInChildren <EnternetWindow>(); Assert.AreNotEqual(null, _enternetWindow); }
public void Enable() { Debug.Log("MAIN_MULTIPLAYER_WINDOW Enable"); _audioService = Core.Instance.GetService <AudioService>(); _uiManager = Core.Instance.GetService <UIManager>(); _header = _uiManager.GetWindow(UIWindowEnum.HEADER) as Header; _header.Show(); _sPlayerP = Core.Instance.GetService <SafePlayerPrefs>(); _mainScreenStateManager = _uiManager.Get_MainScreenStateManager(); _eventSecvice = Core.Instance.GetService <EventService>(); _notificationWindow = _uiManager.NotificationWindow; _enternetWindow = _uiManager.GetWindow(UIWindowEnum.IS_ENTERNET) as EnternetWindow; if (_core == null) { _core = Core.Instance; } _audioService.StartMenuMusic(); _gameManager = _core.GetService <GameManager>(); _playerManager = _core.GetService <PlayerManager>(); _multiplayerWindow = (MultiplayerWindow)_uiManager.GetWindow(UIWindowEnum.MAIN_MULTIPLAYER); //chooseCarWindow = (ChooseCarWindow)_uim.GetWindow(UIWindowEnum.CHOOSECAR); _multiplayerWindow.OnPlay += OnPlayGame; _multiplayerWindow.OnRandomGame += OnRandomGame; // _gameManager.OnGamesUpdated += OnUpdateGamesList; _gameManager.OnFriendsUpdate += OnUpdateFriendList; if (_eventSecvice.IsEventComplete()) { Debug.Log("IsEventComplete"); _uiManager.ShowWindow(UIWindowEnum.SPLASH, true); _eventSecvice.ShowCompleteAnim(() => { if (_playerManager.IsDone != -1) { _gameManager.LoadGames(() => { _notificationWindow.ShowYouOpenTrack(_playerManager.IsDone); _playerManager.IsDone = -1; }); } else { _gameManager.LoadGames(); } }); } else { if (_playerManager.IsDone != -1) { _gameManager.LoadGames(() => { _notificationWindow.ShowYouOpenTrack(_playerManager.IsDone); _playerManager.IsDone = -1; }); } else { _gameManager.LoadGames(); } } }
// I_SERVICE public void Init() { Games = new List <GameData>(); // _networkManager = Core.Instance.GetService <NetworkManager>(); Assert.AreNotEqual(null, _networkManager); _playerManager = Core.Instance.GetService <PlayerManager>(); Assert.AreNotEqual(null, _playerManager); _statesManager = Core.Instance.GetService <StatesManager>(); Assert.AreNotEqual(null, _statesManager); // _uiManager = Core.Instance.GetService <UIManager>(); Assert.AreNotEqual(null, _uiManager); _chooseTrackWindow = _uiManager.GetWindow(UIWindowEnum.CHOOSE_TRACK) as ChooseTrackWindow; Assert.AreNotEqual(null, _chooseTrackWindow); _mainScreenStateManager = _uiManager.Get_MainScreenStateManager(); Assert.AreNotEqual(null, _mainScreenStateManager); _splashScreen = _uiManager.GetWindow(UIWindowEnum.SPLASH) as SplashScreen; Assert.AreNotEqual(null, _splashScreen); _multiplayerWindow = _uiManager.GetWindow(UIWindowEnum.MAIN_MULTIPLAYER) as MultiplayerWindow; Assert.AreNotEqual(null, _multiplayerWindow); _safePlayerPrefs = Core.Instance.GetService <SafePlayerPrefs>(); Assert.AreNotEqual(null, _safePlayerPrefs); _header = _uiManager.GetWindow(UIWindowEnum.HEADER) as Header; Assert.AreNotEqual(null, _header); _enternetWindow = _uiManager.GetWindow(UIWindowEnum.IS_ENTERNET) as EnternetWindow; Assert.AreNotEqual(null, _enternetWindow); _carParent = GameObject.Find("CarParent").transform; _podiumNew = _carParent.Find("PodiumNew").gameObject; // ======================================================= // /* * TrackNamesById = new Dictionary<int, string>() * { * {0, "" }, * {1, "" }, * {2, "" }, * {3, "" }, * {4, "" }, * {5, "West_Indian_1" }, * {6, "" }, * {7, "" }, * {8, "West _Town_2" }, * {9, "" }, * {10, "West_Shahta_1" }, * {11, "West _Canyon_1" }, * {12, "West_Tornado" }, * {13, "Island" }, * {14, "West_Tunnel_3" }, * {15, "West_Mountains_2" }, * {16, "West _Koleso_2" }, * {17, "West _Canyon_2" }, * * * {99, "Tutorial1" }, * {100, "Tutorial2" }, * }; */ // /* * TrackTimeById = new Dictionary<int, TrackTimePrice>() * { * {0, new TrackTimePrice{Time = 120 , Price= 20 } }, * {1, new TrackTimePrice{Time = 120 , Price = 21 } }, * {2, new TrackTimePrice{Time = 120 , Price = 22 } }, * {3, new TrackTimePrice{Time = 120 , Price = 23 } }, * {4, new TrackTimePrice{Time = 120 , Price = 24 } }, * {5, new TrackTimePrice{Time = 120 , Price = 25 } }, * {6, new TrackTimePrice{Time = 120 , Price = 26 } }, * {7, new TrackTimePrice{Time = 120 , Price= 27 } }, * {8, new TrackTimePrice{Time = 120 , Price = 28 } }, * {9, new TrackTimePrice{Time = 120 , Price= 29 } }, * {10, new TrackTimePrice{Time = 120 , Price = 30 } }, * {11, new TrackTimePrice{Time = 100 , Price = 31 } }, * {12, new TrackTimePrice{Time = 72 , Price = 32 } }, * {13, new TrackTimePrice{Time = 93 , Price = 33 } }, * {14, new TrackTimePrice{Time = 74 , Price = 34 } }, * {15, new TrackTimePrice{Time = 95 , Price = 35 } }, * {16, new TrackTimePrice{Time = 76 , Price = 36 } }, * {17, new TrackTimePrice{Time = 87 , Price = 37 } }, * * }; */ // ======================================================= _multiplayerWindow.OnSingleNew += CreateNewSingleplayerGame; _multiplayerWindow.OnNewGame += CreateNewGame; _multiplayerWindow.OnNewGameForFB += CreateNewGameForFB; IsEntryPointLoad = true; }
public void Enable() { //Get UI, cache ref if (_core == null) { _core = Core.Instance; _nm = _core.GetService <NetworkManager>(); _pm = _core.GetService <PlayerManager>(); _uim = _core.GetService <UIManager>(); _enternetWindow = _uim.GetWindow(UIWindowEnum.IS_ENTERNET) as EnternetWindow; authificationWindow = (AuthentificationWindow)_uim.GetWindow(UIWindowEnum.AUTHENTIFICATION); } //_pm.OnUserLoaded += OnUserLoaded; authificationWindow.OnLogin += OnLoginSend; authificationWindow.OnRegistered += OnRegisterSend; var savedPlayerName = PlayerPrefs.GetString(PPKeys.name); var savedPlayerPass = PlayerPrefs.GetString(PPKeys.pass); if (string.IsNullOrEmpty(savedPlayerName) || string.IsNullOrEmpty(savedPlayerPass)) { PlayerPrefs.SetString(PPKeys.name, ""); // ??????? PlayerPrefs.SetString(PPKeys.pass, ""); authificationWindow.Show(); Debug.Log("Enable Auth"); } else { _uim.ShowWindow(UIWindowEnum.SPLASH, true); _nm.Authentication(savedPlayerName, savedPlayerPass, (obj, error) => { //Core.Instance.GetService<SafePlayerPrefs>().DeleteDataForLogOut(); if (error != "timeout") { PlayerPrefs.SetString(PPKeys.name, ""); // ??????? PlayerPrefs.SetString(PPKeys.pass, ""); // ??????? Core.Instance.GetService <StatesManager>().SwitchState(StatesEnum.Auth); } else { _enternetWindow.ShowErrorEnternet(() => { Core.Instance.GetService <StatesManager>().SwitchState(StatesEnum.Auth); }, "Try Again"); authificationWindow.Show(); } Debug.Log("Enable Auth"); _uim.ShowWindow(UIWindowEnum.SPLASH, false); }, (obj) => { GoToNextState(); } ); } }