/// <summary> /// 初始化界面 /// </summary> protected virtual void InitPanel() { resService = ResService.Instance; audioService = AudioService.Instance; enterExitSystem = EnterExitSystem.Instance; battleSystem = BattleSystem.Instance; }
public override void InitSys() { base.InitSys(); Instance = this; loginPanel.SetPanelState(); }
private void Init() { ResService resService = GetComponent <ResService>(); resService.InitSvc(); AudioService audioService = GetComponent <AudioService>(); audioService.InitSvc(); BattleSystem gameSystem = GetComponent <BattleSystem>(); gameSystem.InitSys(); EnterExitSystem loginExitSystem = GetComponent <EnterExitSystem>(); loginExitSystem.InitSys(); SceneManager.LoadScene(ConstAttribute.loginSceneName); }