public void ExitMobile() { EnterExitCar EnterExit = FindObjectOfType <EnterExitCar>(); EnterExit.ExitCar = true; TutorialInstructions.gameObject.SetActive(true); }
public void ArcadeMode() { EnterExitCar EnterExit = FindObjectOfType <EnterExitCar>(); EnterExit.PlayingArcadeMode = true; PlayerWeapons weapons = FindObjectOfType <PlayerWeapons>(); TutorialInstructions.text = "Shoot at enemies with gun"; weapons.firstWeapon = 5; weapons.weaponOrder[5].GetComponent <WeaponBehavior>().haveWeapon = true; StartCoroutine(weapons.SelectWeapon(5)); }
public void StealthMode() { EnterExitCar EnterExit = FindObjectOfType <EnterExitCar>(); EnterExit.ExitCar = true; EnterExit.whatToDo.text = ""; TutorialInstructions.text = "Walk Slowly and attack enemies from behind"; TutorialInstructions.gameObject.SetActive(true); EnterExit.enabled = false; PlayerWeapons weapons = FindObjectOfType <PlayerWeapons>(); weapons.firstWeapon = 1; weapons.weaponOrder[1].GetComponent <WeaponBehavior>().haveWeapon = true; StartCoroutine(weapons.SelectWeapon(1)); ExitCar(); }