public void ExitMobile()
    {
        EnterExitCar EnterExit = FindObjectOfType <EnterExitCar>();

        EnterExit.ExitCar = true;
        TutorialInstructions.gameObject.SetActive(true);
    }
    public void ArcadeMode()
    {
        EnterExitCar EnterExit = FindObjectOfType <EnterExitCar>();

        EnterExit.PlayingArcadeMode = true;
        PlayerWeapons weapons = FindObjectOfType <PlayerWeapons>();

        TutorialInstructions.text = "Shoot at enemies with gun";
        weapons.firstWeapon       = 5;
        weapons.weaponOrder[5].GetComponent <WeaponBehavior>().haveWeapon = true;
        StartCoroutine(weapons.SelectWeapon(5));
    }
    public void StealthMode()
    {
        EnterExitCar EnterExit = FindObjectOfType <EnterExitCar>();

        EnterExit.ExitCar         = true;
        EnterExit.whatToDo.text   = "";
        TutorialInstructions.text = "Walk Slowly and attack enemies from behind";
        TutorialInstructions.gameObject.SetActive(true);
        EnterExit.enabled = false;
        PlayerWeapons weapons = FindObjectOfType <PlayerWeapons>();

        weapons.firstWeapon = 1;
        weapons.weaponOrder[1].GetComponent <WeaponBehavior>().haveWeapon = true;
        StartCoroutine(weapons.SelectWeapon(1));
        ExitCar();
    }