Example #1
0
        // Function from file: swarmer.dm
        public override void CtrlClickOn(Ent_Static A = null)
        {
            this.face_atom(A);

            if (!(this.loc is Tile))
            {
                return;
            }

            if (this.next_move > Game13.time)
            {
                return;
            }

            if (!A.Adjacent(this))
            {
                return;
            }
            A.swarmer_act(this);
            return;
        }