Example #1
0
    /**************************************************************************************************/
    //spawn another seed above player
    private void SpawnSeed()
    {
        Quaternion rot  = Quaternion.Euler(0, 0, transform.eulerAngles.z - 180);                      //rotate it down
        EntSeed    temp = Instantiate(this.gameObject, playerPosition, rot).GetComponent <EntSeed>(); //spawn seed

        temp.SetDuration(5, pPos);                                                                    //set the duration and transform
    }
Example #2
0
    /**************************************************************************************************/
    //shoot 5 seeds stright up
    public IEnumerator SpawnSeed()
    {
        for (int i = 0; i < 5; i++)
        {
            float      ran = Random.Range(0, direction.x * 5);                                         //random number between 0 and 5 or -5 and 0, based on direction
            Quaternion rot = Quaternion.Euler(0, 0, ran);                                              //rotation from up by the random number

            Vector3 playerPos = playerPosition.position + new Vector3(ran - (direction.x * 2), 15, 0); //position second seed spawns from above player
                                                                                                       //shifted horizontaly by the random number

            EntSeed temp = Instantiate(seed, transform.position, rot).GetComponent <EntSeed>();        //instantiate the seed
            temp.SetDown(2, playerPos, playerPosition, true);                                          //set the duration second spawn location, player transform, and spawn another

            yield return(new WaitForSeconds(.2f));                                                     //wait to fire again
        }
        StopCoroutine(SpawnSeed());                                                                    //stop coroutine
    }