protected abstract void OnAction(EntAction action);
protected override void OnAction(EntAction action) { EntAudioSourceAction audioAction = (EntAudioSourceAction) action; TryPlay(audioAction); }
protected override void OnAction(EntAction action) { EntGameObjectAction goAction = (EntGameObjectAction) action; gameObject.SetActive(goAction.Active); }
protected override void OnAction(EntAction action) { EntAnimatorAction aniAction = (EntAnimatorAction) action; Play(aniAction); }
protected override void OnAction(EntAction action) { EntParticleSystemAction particleAction = (EntParticleSystemAction) action; Set(particleAction); }