public EnnemyBehaviour CreateObject() { bool isThereAnError = false; if (pool == null) { isThereAnError = true; } else if (pool.Length == 0) { isThereAnError = true; } if (isThereAnError) { Debug.LogWarning("Error : invalid bullet pool"); return(null); } EnnemyBehaviour result = null; for (int i = 0; i < pool.Length; i++) { if (pool[i].isAvailable) { result = pool[i]; break; } } result.isAvailable = false; return(result); }
public void HitByEnnemy(EnnemyBehaviour Ennemy) { CurrentScore += (((int)(Ennemy.GetCarType()) + 1)) * 100; if (!DamageLogic(Ennemy.GetValueDmg())) { //EndGame UIGameplayManager.Instance.ShowEndScreen(); } }
public bool IsNearCar(EnnemyBehaviour ennemyBehaviour) { if (ennemyBehaviour == null || ennemyBehaviour.CurrentBody == null) { return(false); } else { return(_entityPlacementManager.IsNearCar(ennemyBehaviour)); } }
public EnnemyBehaviour GetFrontCar(EnnemyBehaviour ennemyBehaviour) { int indexColumn = Mathf.CeilToInt(ennemyBehaviour.ColumnCarIndex / 2f); var item = EntitiesPlacement[indexColumn].Find(element => element.RefEntity == ennemyBehaviour); if (item == null) { return(null); } else { return(item.RefNearEntities[1]); } }
public float GetCarFrontSpeed(EnnemyBehaviour ennemyBehaviour) { int indexColumn = Mathf.CeilToInt(ennemyBehaviour.ColumnCarIndex / 2f); var item = EntitiesPlacement[indexColumn].Find(element => element.RefEntity == ennemyBehaviour); if (item == null) { return(0f); } else { return(item.RefNearEntities[1] != null ? item.RefNearEntities[1].GetSpeed() : 0f); } }
public bool IsNearCar(EnnemyBehaviour ennemyBehaviour) { int indexColumn = Mathf.CeilToInt(ennemyBehaviour.ColumnCarIndex / 2f); var item = EntitiesPlacement[indexColumn].Find(element => element.RefEntity == ennemyBehaviour); if (item == null) { return(false); } else { return(item.RefNearEntities[1] != null && item.RefNearEntities[1].CurrentBody != null ? item.RefNearEntities[1].CurrentBody.transform.position.z - ennemyBehaviour.CurrentBody.transform.position.z <= 25 : false); } }
private void OnTriggerEnter2D(Collider2D collider) { //Debug.Log("TRIGGER ENTER KILLABLEBYBLOC"); GameObject go = collider.gameObject; if (go) { if (go.GetComponent <BasePlateform>()) { EnnemyBehaviour behaviour = GetComponent <EnnemyBehaviour>(); if (behaviour) { behaviour.Kill(); } } } }
public static void BrowseSceneAndDoStuff() { GameObject[] all = (GameObject[])GameObject.FindObjectsOfType(typeof(GameObject)); for (int i = 0; i < all.Length; i++) { if (!all[i].GetComponent <EnnemyBehaviour>()) { continue; } EnnemyBehaviour eb = all[i].GetComponent <EnnemyBehaviour>(); EnemyPath ep = GameObject.FindObjectOfType(typeof(EnemyPath)) as EnemyPath; eb.pathFollow = ep; EditorUtility.SetDirty(eb); } Debug.Log("done successfully!"); }
/// <summary> /// Behaviour of the slow process /// </summary> /// <param name="DurationSlow"></param> /// <returns></returns> private IEnumerator ApplySlowBehaviour(float DurationSlow) { float begSpeed = _data.CarData.CurrentSpeedZ; EnnemyBehaviour target = EnnemyManager.Instance.GetFrontCar(this); if (target == null) { yield break; } for (float t = 0f, perc = 0f; perc < 1f; t += Time.deltaTime) { perc = Mathf.Clamp01(t / DurationSlow); _data.CarData.CurrentSpeedZ = Mathf.Lerp(begSpeed, target.GetSpeed(), perc); yield return(null); } while (target != null) { _data.CarData.CurrentSpeedZ = target.GetSpeed(); yield return(null); } _slowBehaviour = null; }
public void DestroyObject(EnnemyBehaviour ennemyToDestroy) { ennemyToDestroy.Die(); }
public EnnemyBehaviour GetFrontCar(EnnemyBehaviour ennemyBehaviour) { return(_entityPlacementManager.GetFrontCar(ennemyBehaviour)); }
public float GetCarFrontSpeed(EnnemyBehaviour ennemyBehaviour) { return(_entityPlacementManager.GetCarFrontSpeed(ennemyBehaviour)); }
public void AddEntity(EnnemyBehaviour Entity) { EntitiesPlacement[Mathf.CeilToInt(Entity.ColumnCarIndex / 2f)].Add(new EntityPlacement(Entity)); }
public EntityPlacement(EnnemyBehaviour RefEntity) { this.RefEntity = RefEntity; RefNearEntities = new EnnemyBehaviour[6]; }