Example #1
0
        public void UpdateImbalance(bool useDefTorque, params IList <EngineWrapper>[] engines)
        {
            var torque = CalculateImbalance(useDefTorque, engines);

//            if(VSL.OnPlanet) torque += VSL.LocalDir(VSL.OnPlanetParams.AeroTorque);
            Imbalance.Update(EnginesLimits.Clamp(torque));
        }
        public void UpdateImbalance(params IList <EngineWrapper>[] engines)
        {
            var torque = Vector3.zero;

            for (int i = 0; i < engines.Length; i++)
            {
                for (int j = 0; j < engines[i].Count; j++)
                {
                    var e = engines[i][j];
                    torque += e.Torque(e.throttle * e.limit);
                }
            }
            Imbalance.Update(EnginesLimits.Clamp(torque));
        }
        public void UpdateImbalance(params IList <EngineWrapper>[] engines)
        {
            var torque = CalculateImbalance(engines);

            Imbalance.Update(EnginesLimits.Clamp(torque));
        }