internal Engine_Main(SwapChainPanel _swapChainPanel, TextBlock _textBlock) { m_render = new Engine_Renderer(_swapChainPanel); m_input = new Engine_Input(); m_time = new Engine_Time(); m_scene = new Engine_Scene(); m_gui = new Engine_ImGui(); m_scene.Awake(); m_scene.Start(); Windows.UI.Xaml.Media.CompositionTarget.Rendering += (s, e) => { m_render.Clear(); m_input.Update(); m_scene.Update(); m_scene.LateUpdate(); m_input.LateUpdate(); m_time.Update(); m_render.SetSolid(); m_scene.Render(); m_render.SetWireframe(); m_scene.Render(); m_gui.Draw(); m_render.Present(); _textBlock.Text = m_time.m_profile; _textBlock.Text += "\n\n" + m_render.m_profile; _textBlock.Text += "\n\n" + m_scene.m_profile; }; }