Example #1
0
 public Random(UInt32 seed)
     : this(EngineObject.AllocateRandomStateObject(seed))
 {
 }
Example #2
0
 public Random(UInt32[] init_key)
     : this(EngineObject.AllocateRandomStateObject(init_key))
 {
 }
Example #3
0
 public Random()
     : this(EngineObject.AllocateRandomStateObject((uint)Environment.TickCount))
 {
 }