private void Form1_MouseUp(object sender, MouseEventArgs e) { var mouseEventArgs = new EngineNS.Input.Device.Mouse.MouseInputEventArgs(); mouseEventArgs.DeviceType = EngineNS.Input.Device.DeviceType.Mouse; var mouseEvent = new EngineNS.Input.Device.Mouse.MouseEventArgs(); mouseEvent.Button = (EngineNS.Input.Device.Mouse.MouseButtons)e.Button; mouseEvent.State = EngineNS.Input.Device.Mouse.ButtonState.Up; mouseEvent.X = e.X; mouseEvent.Y = e.Y; mouseEvent.OffsetX = e.X - PrevMouseX; mouseEvent.OffsetY = e.Y - PrevMouseY; PrevMouseX = e.X; PrevMouseY = e.Y; mouseEvent.Delta = e.Delta; mouseEventArgs.MouseEvent = mouseEvent; EngineNS.CEngine.Instance.InputServerInstance?.OnInputEvnet(mouseEventArgs); }
private void Form1_MouseMove(object sender, MouseEventArgs e) { //ResourceLibrary.Win32.POINT point = new ResourceLibrary.Win32.POINT(); //ResourceLibrary.Win32.GetCursorPos(ref point); //var mousePoint = mGameForm.PointToClient(new System.Drawing.Point(point.X, point.Y)); var mouseEventArgs = new EngineNS.Input.Device.Mouse.MouseInputEventArgs(); mouseEventArgs.DeviceType = EngineNS.Input.Device.DeviceType.Mouse; var mouseEvent = new EngineNS.Input.Device.Mouse.MouseEventArgs(); mouseEvent.Button = (EngineNS.Input.Device.Mouse.MouseButtons)e.Button; mouseEvent.State = EngineNS.Input.Device.Mouse.ButtonState.Move; mouseEvent.X = e.X; mouseEvent.Y = e.Y; mouseEvent.OffsetX = e.X - PrevMouseX; mouseEvent.OffsetY = e.Y - PrevMouseY; PrevMouseX = e.X; PrevMouseY = e.Y; mouseEvent.Delta = e.Delta; mouseEventArgs.MouseEvent = mouseEvent; EngineNS.CEngine.Instance?.InputServerInstance?.OnInputEvnet(mouseEventArgs); }
public override void MouseDown(object host, object sender, EngineNS.Input.Device.Mouse.MouseInputEventArgs e) { if (this.World == null) { return; } var sg = this.World.DefaultScene; if (sg == null) { return; } if (host == MainEdViewport) { Vector3 start = MainEdViewport.Camera.CameraData.Position; Vector3 dir = new Vector3(); if (MainEdViewport.Camera.GetPickRay(ref dir, e.MouseEvent.X, e.MouseEvent.Y, (float)MainEdViewport.GetViewPortWidth(), (float)MainEdViewport.GetViewPortHeight())) { var hitResult = new EngineNS.GamePlay.SceneGraph.VHitResult(); var end = start + dir * 1000; if (sg.LineCheck(ref start, ref end, ref hitResult)) { var hitActor = this.World.DefaultScene.GetHitActor(ref hitResult); if (hitActor != null) { System.Diagnostics.Debug.WriteLine($"LineCheck Actor {hitActor.Tag}"); } } } } base.MouseDown(host, sender, e); //// debug //TestComputeShader(); }