Example #1
0
        public async Task OnDragEnterViewport(ViewPort.ViewPortControl viewport, System.Windows.Forms.DragEventArgs e)
        {
            if (mPreviewActor != null)
            {
                await mPreviewActor.AwaitLoad();
            }
            else
            {
                mPreviewActor = new ViewPort.PreviewActorContainer();
                var item = System.Activator.CreateInstance(ItemType) as EngineNS.Editor.IPlantable;
                if (item == null)
                {
                    throw new InvalidOperationException("使用 EngineNS.Editor.Editor_PlantAbleActor 需要继承自 EngineNS.Editor.IPlantable ");
                }
                var viewPortPos = viewport.PointFromScreen(new System.Windows.Point(e.X, e.Y));
                var pos         = viewport.GetPickRayLineCheckPosition((float)viewPortPos.X, (float)viewPortPos.Y);
                var param       = new EngineNS.Editor.PlantableItemCreateActorParam()
                {
                    View     = viewport.RPolicy.BaseSceneView,
                    Location = pos,
                };
                mPreviewActor.mPreviewActor = await item.CreateActor(param);

                mPreviewActor.mPreviewActor.Placement.Location = pos;
                mPreviewActor.ReleaseWaitContext();
            }
            viewport.World.AddActor(mPreviewActor.mPreviewActor);
            viewport.World.DefaultScene.AddActor(mPreviewActor.mPreviewActor);
        }
        public async Task <GActor> CreateActor()
        {
            GParticleComponent component = new GParticleComponent();
            var param = new EngineNS.Editor.PlantableItemCreateActorParam()
            {
                Location = new EngineNS.Vector3(0, 0, 0),
            };
            var actor = await component.CreateActor(param, this.ResourceName);

            actor.SpecialName = ResourceName.PureName();
            return(actor);
        }
Example #3
0
        public async Task OnDragDropViewport(ViewPort.ViewPortControl viewport, System.Windows.Forms.DragEventArgs e)
        {
            var item        = System.Activator.CreateInstance(ItemType) as EngineNS.Editor.IPlantable;
            var viewPortPos = viewport.PointFromScreen(new System.Windows.Point(e.X, e.Y));
            var pos         = viewport.GetPickRayLineCheckPosition((float)viewPortPos.X, (float)viewPortPos.Y);
            var param       = new EngineNS.Editor.PlantableItemCreateActorParam()
            {
                View     = viewport.RPolicy.BaseSceneView,
                Location = pos,
            };
            var dropActor = await item.CreateActor(param);

            if (string.IsNullOrEmpty(dropActor.SpecialName))
            {
                dropActor.SpecialName = EngineNS.GamePlay.SceneGraph.GSceneGraph.GeneratorActorSpecialNameInEditor(ItemName, viewport.World);
            }
            viewport.AddActor(dropActor);
        }
        public async System.Threading.Tasks.Task OnDragDropViewport(EditorCommon.ViewPort.ViewPortControl viewport, System.Windows.Forms.DragEventArgs e)
        {
            GParticleComponent component = new GParticleComponent();
            var param = new EngineNS.Editor.PlantableItemCreateActorParam()
            {
                Location = new EngineNS.Vector3(0, 0, 0),
            };
            var dropActor = await component.CreateActor(param, this.ResourceName);

            //var dropActor = await EngineNS.GamePlay.Actor.GActor.NewMeshActorAsync(this.ResourceName);
            dropActor.SpecialName = EngineNS.GamePlay.SceneGraph.GSceneGraph.GeneratorActorSpecialNameInEditor(this.ResourceName.PureName(), viewport.World);
            EngineNS.CEngine.Instance.HitProxyManager.MapActor(dropActor);
            var viewPortPos = viewport.PointFromScreen(new System.Windows.Point(e.X, e.Y));
            var pos         = viewport.GetPickRayLineCheckPosition((float)viewPortPos.X, (float)viewPortPos.Y);

            dropActor.Placement.Location = pos;
            var selActors = new List <EditorCommon.ViewPort.ViewPortControl.SelectActorData>(viewport.GetSelectedActors());

            var redoAction = new Action <object>((obj) =>
            {
                viewport.World.AddActor(dropActor);
                viewport.World.DefaultScene.AddActor(dropActor);
                viewport.SelectActor(dropActor);
            });

            redoAction.Invoke(null);
            EditorCommon.UndoRedo.UndoRedoManager.Instance.AddCommand("WorldEditOperation", null, redoAction, null, (obj) =>
            {
                viewport.World.RemoveActor(dropActor.ActorId);
                viewport.World.DefaultScene.RemoveActor(dropActor.ActorId);
                dropActor.Selected = false;
                viewport.SelectActors(selActors.ToArray());
            }, "添加对象");

            if (mPreviewActor != null)
            {
                await mPreviewActor.AwaitLoad();
            }
            viewport.World.RemoveActor(mPreviewActor.mPreviewActor.ActorId);
            viewport.World.DefaultScene.RemoveActor(mPreviewActor.mPreviewActor.ActorId);
        }
        public async System.Threading.Tasks.Task OnDragEnterViewport(EditorCommon.ViewPort.ViewPortControl viewport, System.Windows.Forms.DragEventArgs e)
        {
            if (mPreviewActor != null)
            {
                await mPreviewActor.AwaitLoad();
            }
            else
            {
                mPreviewActor = new EditorCommon.ViewPort.PreviewActorContainer();
                GParticleComponent component = new GParticleComponent();
                var param = new EngineNS.Editor.PlantableItemCreateActorParam()
                {
                    Location = new EngineNS.Vector3(0, 0, 0),
                };
                mPreviewActor.mPreviewActor = await component.CreateActor(param, this.ResourceName);

                var viewPortPos = viewport.PointFromScreen(new System.Windows.Point(e.X, e.Y));
                var pos         = viewport.GetPickRayLineCheckPosition((float)viewPortPos.X, (float)viewPortPos.Y);
                mPreviewActor.mPreviewActor.Placement.Location = pos;
                mPreviewActor.ReleaseWaitContext();
            }
            mPreviewActor.mPreviewActor.Tag = new EditorCommon.Controls.Outliner.InvisibleInOutliner();
            viewport.AddActor(mPreviewActor.mPreviewActor);
        }