/// <summary> /// 登陆 /// </summary> public void LoginAgain() { string userName = GameDataMgr.LOGIN_DATA.lastLoginAccount; string userPwd = GameDataMgr.LOGIN_DATA.lastLoginPassword; EngineManager engine = EngineManager.GetInstance(); string _apn = engine.GetAPNType(); string _mac = engine.GetMac(); string _model = engine.GetModel(); int _channel = engine.GetChannel(); int _subChanner = engine.GetSubChannel(); int _sdkId = engine.GetSDKId(); UtilTools.ShowWaitWin(WaitFlag.LoginFirst); Login(userName, userPwd, _apn, _mac, _model, _channel, _subChanner, _sdkId); }
public void Login(string name, string passWord) { UIManager.CreateLuaWin(UIName.MAIN_CENTER_WIN); // UIManager.CreateLuaWin(UIName.MAIN_WIN); GameDataMgr.LOGIN_DATA.userName = name; GameDataMgr.LOGIN_DATA.userPassword = passWord; _playerLoginName = name; _playerLoginPassWard = passWord; // GameDataMgr.LOGIN_DATA.IsChangeAccountLogin = false; string userPwd = GameDataMgr.LOGIN_DATA.userPassword; EngineManager engine = EngineManager.GetInstance(); string _apn = engine.GetAPNType(); string _mac = engine.GetMac(); string _model = engine.GetModel(); int _channel = engine.GetChannel(); int _subChanner = engine.GetSubChannel(); int _sdkId = engine.GetSDKId(); // RequestServerInfo(); Login(name, userPwd, _apn, _mac, _model, _channel, _subChanner, _sdkId); // UIManager.DestroyWin(sName); }